Mortaneus
First Post
Hammerhead said:Whatever you decide, make sure you plan this epic journey before the party gains access to teleportation. Once of sufficiently high level, the party has better things to do than to trampse around some dangerous wilderness and will just teleport.
This tends to be a problem in a lot of D&D games. It's hard to do epic journeys after the characters have reached 5th level. At that point, it's a steady succession of spells that either greatly aid or eliminate travel difficulties:
Fly and Mass Fly
Wind Walk
Teleport and TPWE
Plane Shift and Gate
Combine Teleport with Scrying, and the game turns into series of adventure sites, with quick hops in between.
It's a shame, really...