Lakesidefantasy
Hero
There meazel is pretty terrifying if it can teleport one of us off to a dark location where it can strangle us to death.
Sure, or "...because he looks the toughest." It's sorta the old-school gentleman's aggro/mark, yeah.Stop me if you’ve heard this one before:
“The monster attacks... Ragnar, because he did the most damage to it last round.”
Well, it'll make those monsters more challenging.It’s a very, very common “tactic” used by DMs, usually to avoid seeming like they’re unfairly targeting anyone. And it never fails to kill the tension in an encounter. It becomes immediately clear that the monsters are going to behave in what ever way will seem the most fair to the players, instead of making tactically prudent decisions. Simply playing the monsters like they want to win goes a long way to making them scary.
"kumquat!"I love gibbering mouthers, and I always like to have them gibber weird things.
Yeah, 5e desperately needs more “aggro” mechanics to make tanking a viable tactic. Marking was one of those great ideas from 4e that got tossed out.Sure, or "...because he looks the toughest." It's sorta the old-school gentleman's aggro/mark, yeah.
Well, it'll make those monsters more challenging.
And it'll make the PCs nominally there to 'protect' their allies look pretty bad.
I think you hit the nail on the head here.The most terrifying thing about any monster is uncertainty. Monsters represent an uncertain possibility for the future, where things are not going as well for you as you might hope.
The two major factors are: 1) how bad things could go; and 2) how likely they are to go that badly.