What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?


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Mythic Bastionland is making a lot of great strides. I don't think it's even been out a whole year at this point.
So, this is merely anecdotal of course, but while I am aware of that game, I had no idea it had anything to do with Arthurian fantasy. I am not saying I have my finger on the pulse of everything that comes out, but I am online a lot.

So they not market it as such, or have I simply missed it? Is it related to Electric Bastionland? And is that also Arthurian?

ETA: Went to DTRPG and looked at the preview. That IS interesting.
 
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Yeah, I don't want to have to buy an entire game just to get a few tips on what adventures are like. Thanks, though.
The Pendragon Starter Set (6e) costs $25 USD and is excellent quality. The rules booklet that comes with it is particularly good - well written with far more coverage of the core rules than you typically get in a Starter Set. The rest of it is terrific too, with the pregen Knights being top qualiity. I have the Call of Cthulhu 7 Starter Set from the same company and the Pendragon set puts it to shame. So if you want to take a cheap dip into what Pendragon is, I highly recommend it.
 

The Pendragon Starter Set (6e) costs $25 USD and is excellent quality. The rules booklet that comes with it is particularly good - well written with far more coverage of the core rules than you typically get in a Starter Set. The rest of it is terrific too, with the pregen Knights being top qualiity. I have the Call of Cthulhu 7 Starter Set from the same company and the Pendragon set puts it to shame. So if you want to take a cheap dip into what Pendragon is, I highly recommend it.
Unfortunately, $25 is a bit pricey for me now.
 


Arthurian-style plots? My mind goes to Gawain and the Green Knight or Pellinore and the Questing Beast. A session/episode focuses on one puzzling adversary at a time (though they may have minions/mini-bosses), and resolving the issue requires cleverness (figuring out loopholes and weaknesses) and virtue (nobility over expediency). The reward for solving the adventure can be thought of as a trophy-- a magic item that's both useful and representative of the skill the party displayed.

Arthurian-style plots in Ravenloft... I'd look for cursed adversaries who can be redeemed, maybe? Maybe steal the plot from Ladyhawke and have a pair of were-creatures, sympathetic in humanoid form but dangerous in animal form, that the party has to identify, contain, and cure. Or a locally legendary beast whose rampages are actually the search for a missing egg/treasure? A somewhat Arthurian "fisher king" plot I've used is a sudden catastrophic change in the weather or season, tied to the mood of a local fey or dragon-- in Ravenloft, easily the local darklord. In order to save the season (and thus the farming), the party has to restore the ruler (or replace them, if you want a fight).

I'd use fewer dungeon-crawling scenes, and more destination-based travel to specific bridges, towers, caves. These checkpoints become tests for the party-- can they figure out the clues to the ultimate solution? Can they demonstrate what they're willing to sacrifice? The structure is linear as heck, but builds up tension as they approach a final confrontation.

(Hm-- I could also use a shapechanging adversary, who the party encounter disguised the first few times. The adversary learns what the party can do-- anything they use against it in early stages, it has a counter for in the final battle. The key is not giving too much away, or being able to switch up tactics in the end...)

Anyway, just brainstorming!
 

It’s lower magic—no fireballs or teleporting, druids rather than wizards. And fewer fantastical monsters (but there are some). It’s kinda like a low-magic D&D where everybody is human.
Right now, I'm reading through the Medieval Bestiary (well, I've gone through it before; I'm just going through it more attentively). It's kind of fun how many normal animals were given magical abilities. Antelopes can cut through trees with their horns and badgers can inflate their skin to become immune to bludgeoning weapons and dog bites. (That site also has a picture of the happiest catoblepas ever.)
 

I will probably be running a game in that genre, but when I do a search, all I get is recommendations for novels.

OK, so the system will probably be Daggerheart. The actual setting will be Ravenloft. Yes, I realize neither of these scream Arthurian. Yes, I realize that my lack of knowledge of the genre isn't helpful. Anyway. I'm planning on running in Nidala/Shadowlands (which is described as Arthurian) and connect some other domains with similar feelings to create a cluster.

So keeping that in mind, what would you recommend. Keep in mind, I can make anything into horror, so you don't need to limit yourself to Arthurian horror ideas. Anything will do.
Damn, I haven’t a clue but based on your description can you please post whatever you do, because this sounds AWESOME.
 


I have always pictured big quests with lots of suffering. The knights all seem about 5th level before getting one though and they last another several levels. There is a lot of searching for locations and lost books of knowledge.
 

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