Blue
Ravenous Bugblatter Beast of Traal
I was reading a thread about homebrew feat costs, and Lucky was in the same highest tier as SS and GWM. There's been a lot of discussion back and forth about the later two, but Lucky seems to be more of a solid choice then an overpowered choice.
Among the friendly gang of optimizers that is a good chunk of my FLGS's AL league, I can't point out that I have any memories of it in play. And they are usually quick to leap on things that are good, but also most play is in the 5-12 zone so maybe it's a great feat to take after you've already maxed your prime ability score and taking any defining feats. But that right there would put it lower then tier 1.
I can see from a reading that it's strong, can you share your practical experiences seeing it in play? I'm sure it's got some great stories around the perfect skill check, about misses turning to hits or foe crits negated, or missed saves. But is is consistently good every session?
(Just for normalization, if your table averages less encounters per day, can you say that. Just because I can see it stronger when there's less rolls per day.)
Thanks!
Among the friendly gang of optimizers that is a good chunk of my FLGS's AL league, I can't point out that I have any memories of it in play. And they are usually quick to leap on things that are good, but also most play is in the 5-12 zone so maybe it's a great feat to take after you've already maxed your prime ability score and taking any defining feats. But that right there would put it lower then tier 1.
I can see from a reading that it's strong, can you share your practical experiences seeing it in play? I'm sure it's got some great stories around the perfect skill check, about misses turning to hits or foe crits negated, or missed saves. But is is consistently good every session?
(Just for normalization, if your table averages less encounters per day, can you say that. Just because I can see it stronger when there's less rolls per day.)
Thanks!