#### billd91

##### Earl of Cornbread

That was supplanted soon afterward for our first long campaign by 4d6 drop lowest, arrange as desired. And that's the usual basic method for everything else.

Other variations:

One DM had us roll 4d6 drop low but if we got a 4 of a kind, we kept all 4 (whether all 6s or all 1s)

One DM had us roll 4d6 drop low until we got at least a 16 and then we kept that and the next 5 rolls.

One DM had us roll 4d6 drop low six times and then a seventh - we could either swap that 7th for one of the six or reroll all six and take whatever resulted.

I often have players roll the 4d6 drop low into 2 sets of 6, then pick the set they like best.

I have also had each player roll 4d6 drop low, recorded everyone's result, and allow each player to take anybody's set. A couple of arrays got dominated by others so the players had 3 sets to pick from - but at least everyone got to benefit from any single player's luck.

I've done point buy for organized play and online games, but I avoid it on the tabletop.