Lanefan
Victoria Rules
I've run WG4 Forgotten Temple of Tharizdun in three different campaigns. In one of those campaigns I in effect ran it three times, as they kept missing large chunks of it and had to go back and finish.
There's a boatload of others both published and homebrew I've reused over the years. The trick eventually becomes one of making sure the players haven't gone through the adventure before.
There's a homebrew module written by a friend that I've run three times, once in one campaign* and twice** in another.
* - for me a campaign is everything that happens within a given setting, regardless which characters happen to be involved at the time as long as there's a decent degree of continuity and connection and no big gaps in real-world time.
** - for in-game reasons nobody has figured out yet, the entire dungeon regenerated itself sometime during the five-year period between one group doing it and the next.
There's a boatload of others both published and homebrew I've reused over the years. The trick eventually becomes one of making sure the players haven't gone through the adventure before.
There's a homebrew module written by a friend that I've run three times, once in one campaign* and twice** in another.
* - for me a campaign is everything that happens within a given setting, regardless which characters happen to be involved at the time as long as there's a decent degree of continuity and connection and no big gaps in real-world time.
** - for in-game reasons nobody has figured out yet, the entire dungeon regenerated itself sometime during the five-year period between one group doing it and the next.
