D&D General What modules have you reused for multiple campaigns

I've run WG4 Forgotten Temple of Tharizdun in three different campaigns. In one of those campaigns I in effect ran it three times, as they kept missing large chunks of it and had to go back and finish.

There's a boatload of others both published and homebrew I've reused over the years. The trick eventually becomes one of making sure the players haven't gone through the adventure before.

There's a homebrew module written by a friend that I've run three times, once in one campaign* and twice** in another.

* - for me a campaign is everything that happens within a given setting, regardless which characters happen to be involved at the time as long as there's a decent degree of continuity and connection and no big gaps in real-world time.
** - for in-game reasons nobody has figured out yet, the entire dungeon regenerated itself sometime during the five-year period between one group doing it and the next. :)
 

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I've run module X1: The Isle of Dread in every campaign I've ever done since the 1980s. I mix things up to keep my players guessing, but so far, none of them have caught on yet.

In my Viking-themed campaign, The Isle of Dread was called Fimbulvintr, and it was in the northern part of the world, where the jungles have been replaced with glaciers and there are herds of mastodons and dire wolves. In our Eberron campaign, it was a floating island and Captain Rory Barbarosa was a famous airship captain. In my most recent campaign that just wrapped up, the island itself was unchanged but their reasons for going there had nothing to do with an old ship's log or a black pearl.

I love that module so much.
 


B10 Night's Dark Terror
I've run it in full once, but I've repurposed whole chunks of that module multiple times. Used lots of the small dungeons. The Wolf Goblin Lair is a good one. I put the hattaki valley in the Isle of Dread because the Rakasa were searching for it.
 


B10 Night's Dark Terror
I've run it in full once, but I've repurposed whole chunks of that module multiple times. Used lots of the small dungeons. The Wolf Goblin Lair is a good one. I put the hattaki valley in the Isle of Dread because the Rakasa were searching for it.
I've run B-10 twice (well, once-and-a-half as the first group never did finish it) and been largely underwhelmed each time. That said, there's some useful parts to it that could easily be expanded into their own little independent adventures and plopped in somewhere else.
 

I have run many modules several times, sometime decades apart. And I have used and re-used adventures from Dungeon Magazine even more. In most cases, the adventures have been adapted to varying degrees to make them work with the setting or what was going on in the game. Some example of both:

B2 - The Keep on the Borderlands (I've lost count)
X2 - Castle Amber (at least 4 times, though not for 30 years!)
N1 - Against the Cult of the Reptile God (2x)
UK4 - When a Star Falls (3x)
U1 - The Sinister Secret of Saltmarsh (3x)
U2 - Danger at Dunwater (4x)
U3 - The Final Enemy (2x)
B3 - Palace of the Silver Princess (I've lost count)
C3 - The Lost Island of Castanamir (2x)
N3 - Destiny of Kings (3x)

From Dungeon Mag
"...And a Dozen Eggs" by Randy Maxwell (Issue #30, July 1991) (4x)
"Roarwater Caves" by Willie Walsh (Issue #15, January 1989) (2x)
"Song of the Fens" by J. Bradley Schell (Issue #40, March 1993) (2x)
"The Stolen Power" by Robert Kelk (Issue #5, May 1987) (2x)
"Troll Bridge" by William S. Dean (Issue #36, July 1992) (2x)
"The Whale" by Wolfgang Baur (Issue #35, May 1992) (2x)
"A Wizard's Fate" by Christopher Perkins (Issue #37, September 1992) (6x) <-- i use this one a lot for DM for hire events I've worked.
 

I've used a few PF1 AP chapters as single mini campaigns/modules. Smugglers Shiv is excellent from an otherwise poor AP for example. Another good one is Wake of the Watcher from Carrion Crown. While I do think its a good AP entirely, that chapter can easily be plucked out and run on its own. Particularly if you run it along with Carrion Hill module.
 

I've incorporated a few third-party adventures into multiple campaigns:



 

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