What monsters should be in a sequel to Tome of Horrors?

Crothian said:


Expanded detail on what the creature is like, habits and habitat. Details to make the creatures able to be used as more 3 dimensional creatures instead of most of the description be about their combat special abilities. Of all the monster books I really like Monsternomicon the most because of the level of detail they have.

For my own campaign world, I'd rather come up with that level of detail myself. The Tome of Horrors is a more generic book, usable in any game, whereas the Monsternomicon is specifically designed for the Iron Kingdoms. You can use the monsters in any game, but the detail is going to have to be changed.
 

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ColonelHardisson said:


For my own campaign world, I'd rather come up with that level of detail myself. The Tome of Horrors is a more generic book, usable in any game, whereas the Monsternomicon is specifically designed for the Iron Kingdoms. You can use the monsters in any game, but the detail is going to have to be changed.

You see, I find the Monsternomicon creatures to be, generally, perfectly useable with the only changes necessary being the changes in palce names if they're assocaited with a particular place. The fleshing out that the Monsternomicon does is, to be honest, rarely campaign specific stuff, but rather just common-sense, useful stuff. Things like the unique dragonsa re a slightly different case, but those are designed to giev the IK a unique feel.
 

Re: Damn Gez! You've done your research!

Klyden said:
But I guess I would prefer it if the Cherubim took the form of small children with eyes of golden flame and white wings on their backs and their main duty is to protect the children of good aligned races from evil beings.

Monte Cook's Book of Hallowed Might contains "Blessed Children" who are basically that (actually, they are meant to be the contrary of undead, the innocent souls that are not yet born, but they look rather like the baby-esque cherubs).
 

Re: Yeah! Castlevania rocks!

Klyden said:
Yeah! Castlevania: Symphony of the Night to be precise. I recommend buying it for the music alone! Also consider buying .Hack and Xenosaga (I have both and they rule)! Boz, why the sigh? I'm just responding to the topic by saying what Monsters I would like to see in a Tome of Horrors II.

I own SotN, basing a dungeon in my world off of it. I'm buying not only the SotN soundtrack, but Dracula X, and Castlevania Best 1 and 2(they cover the music from 1-4).
 

Re: Yeah! Castlevania rocks!

Klyden said:
Boz, why the sigh? I'm just responding to the topic by saying what Monsters I would like to see in a Tome of Horrors II.

I think it was intended at Krunchyfrogg's innocent little question, "there were monsters in the Tome of Horrors ?"...
 



What I want to see...

All the mssing OD&D monsters, including the really weird ones from the Immortals box. :)

Missing Dark Sun monsters (Silt Horrors and Dune Stalkers for example).

More planar beasties.


Yep, I know planar and DS arn't really 1st ed feel but they still need a 3E conversion and NG do such things best of all.
 

Carnifex said:


You see, I find the Monsternomicon creatures to be, generally, perfectly useable with the only changes necessary being the changes in palce names if they're assocaited with a particular place. The fleshing out that the Monsternomicon does is, to be honest, rarely campaign specific stuff, but rather just common-sense, useful stuff. Things like the unique dragonsa re a slightly different case, but those are designed to giev the IK a unique feel.

And the Monsternomicon only has a fraction of the monsters the ToH has, plus a lot of the descriptive material is not OGC, whereas everything but the artwork in ToH is OGC.

OK, let me put it like this, then - some people get hung up on the descriptions given for monsters, so much so that arguments start over it - "but the description says it has blue feathers!" or "the description says it only lives under fallen baobab trees!" The Tome of Horrors is a more generic book, one that was made to get as many critters out and into the land of OGC as possible. Giving each one a whole essay on its habitat and lifestyle would have seriously cut down on the number of monsters released, and gone against the primary aim of the book. Since it's all OGC, others can take them, write up campaign specific fluff text, and release their own smaller, more focused book. The ToH, and its successors, are pretty much perfect the way they are. More descrpitive text would be counterproductive.
 

I actually did a conversion of the Bionoid as a template a few years ago. It came out to be so much like the Guyver that I didn't bother posting it. lol

It looks like one of the SJ monster designers was an anime fan ...
 

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