Shemeska
Adventurer
The elements that turned off my gaming group and myself from day 1 weren't the mechanical elements for the most part, but the wholesale changes to the default flavor and world assumptions of 30 odd years of D&D in 4e. It no longer felt like D&D to us as a result.
I don't want primordials, elemental chaos, and tieflings that all have the same monolithic appearance and origin. I don't want an alignment system with some alignments randomly excised but others left in, with LG being some sort of super good and CE being some sort of super evil with little rhyme or reason. I want archons to be well, archons again rather than inexplicably vanishing and having their name used by evil elementals. I want eladrin to be eladrin again rather than a mortal race of elves. I want yugoloths back.
Basically a large number of folks I know wouldn't be interested in a game that goes out of its way to remove, randomly replace, and sometimes mock in the marketing many of the game's historical flavor trappings ranging 1, 2, or 3 decades old. It seems somewhere between overly idealistic and arrogant to put a bullet in the head of swathes of the game's accumulated history and dance around a pyre of burning sacred cows. 5e might be rejected out of hand by a decent chunk of like minded folks unless it backtracks on 4e's excesses in that area (though WotC is in the horrible position of probably having to gamble doing that and losing hardcore 4e fans in hopes of regaining a larger share of the people who dismissed 4e because of those things).
All of those 4e'isms? Make that into a campaign setting of its own and publish it in 5e, but don't force its flavor elements upon the game at large. Let that setting have the single origin and same appearance for all tieflings, and let everyone else go back to having tieflings as utterly random in appearance and of any possibly fiendish bloodline. Etc.
Though I don't mind dragonborn as a PC race. They're like the one 4e thing I don't mind at all actually.
I don't want primordials, elemental chaos, and tieflings that all have the same monolithic appearance and origin. I don't want an alignment system with some alignments randomly excised but others left in, with LG being some sort of super good and CE being some sort of super evil with little rhyme or reason. I want archons to be well, archons again rather than inexplicably vanishing and having their name used by evil elementals. I want eladrin to be eladrin again rather than a mortal race of elves. I want yugoloths back.
Basically a large number of folks I know wouldn't be interested in a game that goes out of its way to remove, randomly replace, and sometimes mock in the marketing many of the game's historical flavor trappings ranging 1, 2, or 3 decades old. It seems somewhere between overly idealistic and arrogant to put a bullet in the head of swathes of the game's accumulated history and dance around a pyre of burning sacred cows. 5e might be rejected out of hand by a decent chunk of like minded folks unless it backtracks on 4e's excesses in that area (though WotC is in the horrible position of probably having to gamble doing that and losing hardcore 4e fans in hopes of regaining a larger share of the people who dismissed 4e because of those things).
All of those 4e'isms? Make that into a campaign setting of its own and publish it in 5e, but don't force its flavor elements upon the game at large. Let that setting have the single origin and same appearance for all tieflings, and let everyone else go back to having tieflings as utterly random in appearance and of any possibly fiendish bloodline. Etc.
Though I don't mind dragonborn as a PC race. They're like the one 4e thing I don't mind at all actually.