What non-d20 books do you have at your gaming table?

Since AD&D second edition is, to me, non-D20, I can mention that I lean heavily upon my copies of the Vikings and Celts Historical Reference splatbooks--these things are absolutely kickass references for quasi-historical gaming. I also use several of my English literature textbooks; A Song for Arbonne, a Guy Gavriel Kay novel; the Harry Potter books; and a smattering of other novels, most notably The Coldfire Trilogy by C. S. Freidman.
 

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The following books I use in my homebrew d20 Fantasy:
Aurora's Whole Realms Catalog
Campaign Option: Council of Wyrms
Castle Guide
Defilers & Preservers: Wizards of Athas
Diablo II: The Awakening (Magical Shrines)
Dungeon Builder's Guidebook
I.C.E. Character & Campaign Law
Pages of Stone 2nd Ed. (Non-Gaming book)
Rifts Atlantis
Rifts Underseas
VanRichten's Guide to Vampires

The following books I use in my homebrew d20 SciFi:
Alternity Starships
GURPS Bio-Tech
GURPS Traveller: Starports
Macross II: Deck Plans Vol. III
Master of Orion II Strategy Guide
MegaTraveller Boxed Set
Monstrous Compendium Annual: Vol. III
Monstrous Compendium Annual: Vol. IV
Ravenloft Monstrous Compendium: Appendices I & II
Rifts Underseas
Star Drive Arms & Equipment Guide
Star Drive Campaign Setting
TMNT & Other Strangeness
World Builder's Guidebook

The following books I use in my Mutants & Masterminds:
Monstrous Compendium Annual: Vol. III
Monstrous Compendium Annual: Vol. IV
Ravenloft Monstrous Compendium: Appendices I & II
TMNT & Other Stangeness
 

I'll use a lot of non D20 stuff for the campaign, but the only ones that get used at the table have been the Wilderlands of High Fantasy and City State of the Invincible Overlord(Judges Guild).

For campaign design I'll use a lot of wargaming books as well as RPG stuff.
 

i don't have any d02 at my table when i game.

when i playtest in another game (the story hour in my sig) i have a few d02 books. but my hat of them knows no limits.
 

When I'm running D&D, I actually have NO books at the table. For rules questions I consult the SRD and for spell effects I consult DMGenie.

When I'm running d20 Modern I usually have the Dark*Matter books nearby. Because Dark*Matter is sweet. Sweeter than candy. ... Stolen from children.

--fje
 

Two collections of Brom's artwork (Darkwerks one of 'em's called, and the other one is, uh, I forget the title). I use the images for monster references: "You see THIS!" {shows page 27}

My players hate those books.

Which means I'm doing my job! :cool:

Warrior Poet
 


My game is set in London, so I keep a guidebook published by Lonely Planet nearby in case I need to find a place or street name very quickly. It's not accurate for the time period, but I don't worry about that too much.
 

For D&D games, none. I run two FR campaigns, as well as a homebrew, and I probably use 90+% WotC books, 10% OGL d20 stuff.

My other campaign is Star Wars; I'll occasionally use a non-RPG SW book for reference, but that's about it.
 

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