Raven Crowking
First Post
But even sandbox campaigns have "stories," and it should be fairly easy to ascertain whether a new set of player characters are choosing to follow the same story (or set of stories/hooks), or moving in an entirely different direction for no reason other than "resetting" the campaign.
Sure, but the quote is "but not necessarily on the same plot as the deceased party". If it isn't a "campaign" unless the new party (even if it is in the same world, even in the same city) is "necessarily on the same plot as the deceased party" then no sandbox is a campaign. After all, a sandbox is defined, at least in part, by not having to follow "the same plot".
So, in one sandbox session, the PCs might delve deep into the ruins of Castle Greyhawk, and in the next choose to mix it up at a social function (no TPK, no longer following "explore Castle Greyhawk ruins" as a plot, at least right now).
Imagine if, instead, there was a TPK in Castle Greyhawk, and the players have their new PCs choose to mix it up at the same social function the old PCs might have gone to (but did not necessarily have to go to); this is not the same "campaign". After all, they are not following the same "plot".
I question, therefore, whether under this definition the two sessions with no TPK constitute the same "campaign".
IOW, the way the question is asked begs the answer.
RC