dave2008
Legend
That is not the point though. The point is that traditionally adventures provide new magic items. Like I said before, if you had to buy another book besides White Plume Mountain, just to have the magic items in that adventure - that would be a money-grubbing action. Simply providing magic items that are in the adventure is the opposite of that to me. The fact that 5e has not provided a dedicated magic item resource yet is irrelevant to the claim that including them in an adventure is straight up money-grubbing.In all other editions (certainly after 1E), you had non-adventures adding far more magic items than adventures did.
Non-Adventure BooksIn 5E, I think the only book to add a significant number of non-setting-specific items was Xanathars, and it doesn't add that many. I bet there's at least adventure out there with 50% as many or more items in it. I'd be unsurprised if an adventure had just straight-up more.
DMG: 335 magic items
XGtE: 49 magic items
Adventure Books
RoT: 3 magic items
PotA: 14 magic items
SKT: 17 magic items
BG - DiA: 12 magic items
CoS: 6 magic items
ToA: 7 magic items
OotA: 6 magic items
WD - DH: 12 magic items
WD - DotMM: 0? none listed in the appendix at least (which is where they are in all of the other adventures)
Adventure totals: 77 magic items
When I look at the numbers I just don't think your argument holds water. 83% of all magic items are in the DMG or XGtE. I still think a magic item book would be great, but I would not consider having a few magic items in each adventure as "money-grubbing"
EDIT: I am sure there are also magic items in the setting guides, which I think would fall under the first category.
EDIT 2:
E - RftLW: 25 magic items
GGtR: 16 magic items
Non-adventure total: 425 (84.6%)
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