Cadriel
First Post
I ran the third session in my 5e campaign last night, and it went really well. I decided that I'm incorporating a few items from the optional rules in the DMG so far.
One is players awarding Inspiration. This has gone over well and helped with an area that I felt I was neglecting. Each player awards inspiration at most once per session to any other player.
In combat actions I allowed for lingering injuries, but only on death saves failed by 5. Hasn't happened yet, but we've had a lot of death saves so far and I expect it to come up once or twice in the course of the campaign. I also want to allow at least the disarm option but not things like marking that are too positional combat for my theatre of the mind game.
What are other folks using or planning to use from the DMG options?
One is players awarding Inspiration. This has gone over well and helped with an area that I felt I was neglecting. Each player awards inspiration at most once per session to any other player.
In combat actions I allowed for lingering injuries, but only on death saves failed by 5. Hasn't happened yet, but we've had a lot of death saves so far and I expect it to come up once or twice in the course of the campaign. I also want to allow at least the disarm option but not things like marking that are too positional combat for my theatre of the mind game.
What are other folks using or planning to use from the DMG options?