D&D 5E What options do your DM allow for your character?

What options do YOUR DM for YOUR Player Characters?

  • Basic only/ Big four

    Votes: 3 4.7%
  • Basic with some PHB

    Votes: 6 9.4%
  • PHB

    Votes: 57 89.1%
  • SCAG

    Votes: 49 76.6%
  • Elemental Evil

    Votes: 47 73.4%
  • Unearthed Arcana

    Votes: 35 54.7%
  • DM's Guild

    Votes: 18 28.1%
  • En5ider

    Votes: 10 15.6%
  • Kobold Press, Frog God, etc.

    Votes: 14 21.9%
  • Other Third Party

    Votes: 14 21.9%
  • No Homebrew

    Votes: 6 9.4%
  • Homebrew (DM initiated)

    Votes: 39 60.9%
  • Homebrew (Player Initiated)

    Votes: 24 37.5%
  • No multiclassing

    Votes: 7 10.9%
  • Some multiclassing (under DM's control)

    Votes: 11 17.2%
  • Free multiclassing

    Votes: 45 70.3%
  • No Feats

    Votes: 8 12.5%
  • Feats (From PHB Only)

    Votes: 44 68.8%
  • Feats (Outside Core)

    Votes: 23 35.9%
  • This bunny just wants to see the results

    Votes: 6 9.4%

MoonSong

Rules-lawyering drama queen but not a munchkin
Ok. There was a poll that asked for use of third party and homebrew in games. But there apparently was a problem when understanding stuff and when considering DM options vs Player options. So I thought it would be good to know the actual options mark everything that is allowed by your DMs, don't mark anything you personally accept as a DM unless you never play as a player under other DMs.

Let's see how this ends.
 

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What system are you talking? 3.x, 4e, 5e, PF?

This is posted on the 5e forum, so I would assume 5e...

As for myself, I am perma DM, so my own results may not matter so much, but currently my game is an AL game, so currently official only.

However, once I get my next game (West Marches style) rolling, I am looking into setting it up with a "core trio" of PH, EE, and SCAG, with other options coming up as the game progresses (So finding a location with strong elemental affinities may open the way for characters with content from Incarnate: Last of the Lacers, befriending a kenku village allows for Kenku, a portal to the shadowfell allows shadar-kai, etc.)
 


I DM probably 2/3 of the time I guess, but me and the other person who DMs are almost the exactly the same.

No reasonable request will be unreasonably denied.

That sums up what we allow. Unless there is a clear in game conflict that will arise in game (like the player wanting to play a half dragon with lasers), then we're pretty open to at least hearing the player's ideas. Then we work it out as best as we can before the game starts.
 

I'm running two campaigns concurrently:

(1) D&D Basic. No feats, multiclassing, or homebrew.
(2) Anything goes. PHB, SCAG, feats, multiclassing, DM-approved homebrew, etc.

I'm enjoying the first campaign a lot more. It's balanced, low-stress, and people don't see their characters as arrays of numbers. I doubt I'll ever allow feats or multiclassing in another campaign.
 

I'm the DM of the group in all but the rarest of cases, and in those rare cases the other DM might rule differently than I do on a few things but doesn't change materials allowed from what is "normal" for our group.

And what is "normal" for our group is that anything a player can put a copy of in front of my eyes for review is likely to be allowed into the game - though not necessarily without alteration to make it better fit.

The only things I've outright said "Nah, that's not happening" to so far have been things which ignore intentional changes that 5th edition has made (namely, spells that if included would make ability score damage a common thing, counter to 5th edition's intentionally making that sort of damage exceedingly rare)
 

While I may not have voted for everything, not all of these options have even come up when the other guy is Dming (and not me).

Likely, if presented with the Ensider or DMsGuild options, he would listen and decide from there whether to allow the material or not. Same as me.

Though we don't always agree on what is permissible in our respective campaigns we typically will let you have a fair shake first.
 

I am always the DM in my group, and I don't even allow everything in the Player's Handbook (all PCs are human, for example), but I allow options that are not in Basic (such as Warlocks).

To my mind a campaign setting is defined as much or more by what isn't there as what is, and allowing everything all willy-nilly is how you get blandness. YMMV of course.

So off the list above, I checked PHB, SCAG, EE, UA, En5ider, Kobold/Frog God (though I really haven't been too impressed to Kobold's stuff overall), Other Third Party, Homebrew (DM Initiated, though it's always working with a player), No Multiclassing, and Feats From Everywhere. Though in some cases, the amount I allow is very limited (only a couple of options from Elemental Evil, for example).

Basically I allow and use whatever fits the campaign and disallow whatever doesn't. I guess I could've just written that.
 
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Well, that's a whole mess of options...

In my regular Roll20 game its PHB + Elemental Evil + some homebrew race options.
In a Roll20 one shot game I'm playing I asked if I could play Oath of the Crown and the DM said yes.
When I DM, all options are on the table, within reason (the player and I discuss it) and it feels balanced. Homebrew has to have a solid reason and story element to it.
 

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