Nellisir
Hero
I've changed fly to affect an object, not a creature; temporarily banned overland flight and wind walk (not that it matters; PCs are only 4th level); and the group as a whole decided to forgo raise dead in favor of walk the gray road, a spell I adapted from Bastion Press's Spells & Magic. The party is transported to the domain of the death god, and have three challenges along the way. Success results in them getting the deceased party member back. The party will probably be needing this spell soon, so I should probably prepare a few challenges.
Obviously the spell is 99% flavor, 1% rules. The challenges should shift every time, and be appropriate to the party's level. In theory, the three challenges are with aspects of the three demigoddesses that serve the death god, but they don't have to be combat - riddles are also appropriate. Or the PCs could have a different encounter along the Gray Road, ie getting rid of a troublesome demon or rescuing souls from a night hag, and get a pass from one of the aspects.
A party member "dying" on the Gray Road gets booted back to their corporeal body with no ill effects. And I'm tempted to rule that if the party does fail one or more challenges, they still get the deceased back, but minus one level per challenge failed.
Obviously the spell is 99% flavor, 1% rules. The challenges should shift every time, and be appropriate to the party's level. In theory, the three challenges are with aspects of the three demigoddesses that serve the death god, but they don't have to be combat - riddles are also appropriate. Or the PCs could have a different encounter along the Gray Road, ie getting rid of a troublesome demon or rescuing souls from a night hag, and get a pass from one of the aspects.
A party member "dying" on the Gray Road gets booted back to their corporeal body with no ill effects. And I'm tempted to rule that if the party does fail one or more challenges, they still get the deceased back, but minus one level per challenge failed.