5E What previous-edition D&D settings, races, classes, items, weapons and so on do you think we'll never see in 5E?

doctorbadwolf

Heretic of The Seventh Circle
Fairly ridiculous though. Al Qadim is not meant to be an accurate reflection of the real Middle East. It is the Middle East as filtered through 1001 Arabian Nights* and Western entertainment. (It even states this in the Arabian Adventures book). No one's hiring proper Medievalists to write about the Sword Coast, I don't see why you need to do so to write about the other regions).

* Let's not forget the original Aladdin story was a semi-autobiographical piece written by a Christian Arab about his journey to Paris.
Whether it’s supposed to be reflective of the real Medievel Middle East is irrelevant.

How about we don’t derail a thread with the same argument this forum has seen a dozen times, that inevitably involves politics and heated social issues that will 100% get the thread locked?
 

QuentinGeorge

Explorer
Whether it’s supposed to be reflective of the real Medievel Middle East is irrelevant.

How about we don’t derail a thread with the same argument this forum has seen a dozen times, that inevitably involves politics and heated social issues that will 100% get the thread locked?
Fair enough, won't go back to somewhere that's been well trod.
 

Zardnaar

Hero
It depends on whether you think the Heroes of the Lance are the be-all and the end-all of the setting or not. The post-War Of Souls still has all the other classic elements - Knights of Solamnia, Dragons, Wizards of High Sorcery, Kender, Tinker Gnomes, etc, but added with the Knights of Neraka, Legion of Steel, Primal Sorcerers, Mystics and much more. It really took the best elements of Taladas and introduced them to the wider settings.

If you want to play through the War of the Lance then replay the original modules. If you want a coherent, interesting and wide-open setting, there are better Dragonlance releases. (All released in the 21st century).
DL lost me after DoSF and the second cataclysm.

Al Qadim won't be redone.
 

Coroc

Adventurer
Why would Dark Sun prove intractable? Dragonborn get reskinned as Dray, Goliaths as Half-Giants, add in Mul, reflavour the other races, warlocks get reskinned to be Templars.

Defiling and Preserving work sort of like the wild magic sorcerer.

Don't see any real issues.
Its a slight bit more complicated than that, your conversion ideas do not even scratch the surface of the real problems with darksun for 5e. Check out @Zardnaar and my and some others ideas on that.

It really is not about oh let us reskin Halfgiants as Goliaths and then we are done.

That is like saying only thing missing for Dragonlance are some colored robes for the wizards, oh and let us reskin Dragonborn as Draconians.
 
The only thing I am pretty sure won't be made is a Rokugan campaign setting sourcebook, because WotC did not renew the rights after 3e. That's why I made my own conversion already for it :)
 

Lanefan

Victoria Rules
Why would you think they wouldn't own all the Dragonlance and Mystara IP?
Largely because if they did I think we'd have seen a lot more use made of it over the years.

Mystara/Known World was, to begin with, Dave Arneson's thing. Dragonlance, of course, is Weis and Hickman's. I've no idea whether either IP was ever sold outright to TSR/WotC or merely licensed from the creator(s).
 

QuentinGeorge

Explorer
Largely because if they did I think we'd have seen a lot more use made of it over the years.

Mystara/Known World was, to begin with, Dave Arneson's thing. Dragonlance, of course, is Weis and Hickman's. I've no idea whether either IP was ever sold outright to TSR/WotC or merely licensed from the creator(s).
Dragonlance was always work for hire. Most of the RPG material until the 21st century as produced without involvement from either Hickman or Weis. Hickman wrote the original modules and Weis and Hickman cowrote the novels. Others, including Douglas Niles, created the setting. So it is owned 100% by WoTC.

Mystara likewise. The Blackmoor modules were produced by Arneson as work for hire, as is all stuff produced by Zeb Cook, Moldvay and Bruce Heard. Anything that didn't appear in a TSR publication, though (ie, plenty of Blackmoor stuff that never saw print) doesn't.

I'm curious as to you saying that they didn't really "make use of it over the years". Dragonlance has had material produced almost continuously from the 80s to the early 2000s. The Known World/Mystara stretches 1981-1995. Outside of Greyhawk and Forgotten Realms they are probably the two longest-lasting settings. Dragonlance from 1st edition, to 2nd and to the end of 3rd; Mystara from Basic D&D to 2nd edition AD&D. It outlasted Spelljammer and (almost) Planescape.
 

QuentinGeorge

Explorer
Its a slight bit more complicated than that, your conversion ideas do not even scratch the surface of the real problems with darksun for 5e. Check out @Zardnaar and my and some others ideas on that.

It really is not about oh let us reskin Halfgiants as Goliaths and then we are done.

That is like saying only thing missing for Dragonlance are some colored robes for the wizards, oh and let us reskin Dragonborn as Draconians.
For Dragonlance, mechanically? That's not far off it. I really think people are overthinking of it. Most of the changes are flavour.
 

Coroc

Adventurer
For Dragonlance, mechanically? That's not far off it. I really think people are overthinking of it. Most of the changes are flavour.
I bet you are a bigger fan than me of DL, which I mainly know from the goldbox games and by reading the books and the setting materials.
Still what I absolutely loved back then was the Dragonstrike computer game a real drago nflight simulator with Lance and breath weapon.

DL is much easier to convert to 5e than DS - still you got to resolve e.g. these three topics and I have not found an optimum solution for me, maybe because I do not intend to run it for my group I nthe nearer future:

Moon magic - can be resolved with advantage and disadvantage for the spellsaves and attacks eventually

Dragonlances - Those are hard, they were superweapons back then you could oneshot a dragon with one of these, this has to be calculated using 5e dragon stats and estimating some real combat situations and thinking about the consequences for the game (XP etc.)

Kinght orders - either you refluff them Crown = fighter Sword = cleric rose = paladin, but how do you depict a change of the order then? I got no good ideas on that one yet.

Rules for flying mounted combat would also be handy

So it got much less issues than DS but still-
 

QuentinGeorge

Explorer
I bet you are a bigger fan than me of DL, which I mainly know from the goldbox games and by reading the books and the setting materials.
Still what I absolutely loved back then was the Dragonstrike computer game a real drago nflight simulator with Lance and breath weapon.

DL is much easier to convert to 5e than DS - still you got to resolve e.g. these three topics and I have not found an optimum solution for me, maybe because I do not intend to run it for my group I nthe nearer future:

Moon magic - can be resolved with advantage and disadvantage for the spellsaves and attacks eventually

Dragonlances - Those are hard, they were superweapons back then you could oneshot a dragon with one of these, this has to be calculated using 5e dragon stats and estimating some real combat situations and thinking about the consequences for the game (XP etc.)

Kinght orders - either you refluff them Crown = fighter Sword = cleric rose = paladin, but how do you depict a change of the order then? I got no good ideas on that one yet.

Rules for flying mounted combat would also be handy

So it got much less issues than DS but still-
I'd make the Knights of the Solamnia three separate paladin "oaths".

Dragonlances would be statted up as unique magic items. To be honest, I'm not sure how integral flying mounted combat is.

It occurs in the novels frequently, and in the original modules for a bit, but most campaigns in Dragonlance would never touch on it, in my experience.

What is way more important is conveying the feel of "romantic fantasy". 2nd edition was great in conveying flavour, something which later books have struggled with. Check out the Ravenloft black and red boxes - masterclasses in attaching a gothic atmosphere with a rules system that wasn't built for it.

Let's not fall into the 3rd edition trap in thinking we require tons of specialised rules for different game styles.
 

Coroc

Adventurer
What is way more important is conveying the feel of "romantic fantasy". 2nd edition was great in conveying flavour, something which later books have struggled with. Check out the Ravenloft black and red boxes - masterclasses in attaching a gothic atmosphere with a rules system that wasn't built for it.

Let's not fall into the 3rd edition trap in thinking we require tons of specialised rules for different game styles.
Also that, although for romantic fantasy and gothic atmosphere you mainly need the RP skills of DM and players it is quite system independent.
And 5e ravenloft is much more forgiving than 2e. When I started DM 5e I converted Hyskosa Hexad. I had to introduce some hefty houserules to emulate things like dark powers check, evil spells etc.
 

gyor

Hero
Fairly ridiculous though. Al Qadim is not meant to be an accurate reflection of the real Middle East. It is the Middle East as filtered through 1001 Arabian Nights* and Western entertainment. (It even states this in the Arabian Adventures book). No one's hiring proper Medievalists to write about the Sword Coast, I don't see why you need to do so to write about the other regions).

* Let's not forget the original Aladdin story was a semi-autobiographical piece written by a Christian Arab about his journey to Paris.
I absolutely agree, but this is kind of world we live in now, and WotC has already said they've hired cultural consultants for 2020, which is why I think we are getting Al Qadim and/or Kara Tur and/or Desert of Desolation, because very few DnD settings would call for that sort of thing, few are diverse enough.

Of Classic D&D Settings/regions, you parts of Mystara that are diverse as well, as are some areas of Ravenloft, but Dragonlance, Birth Right, Darksun, Planescape, Spelljammer, Nentir Vale, Eberron, Council of Wyrms are really either Eurofantasy or Weird Fantasy without earth based mirrors.

So either Mystara is getting done in 2020, or the more exotic regions of the Forgotten Realms are, which more likely then Mystara as Mystara wasn't even concidered important enough include in that rescent survey that asked about favourite Settings.
 

Arnwolf666

Adventurer
Also that, although for romantic fantasy and gothic atmosphere you mainly need the RP skills of DM and players it is quite system independent.
And 5e ravenloft is much more forgiving than 2e. When I started DM 5e I converted Hyskosa Hexad. I had to introduce some hefty houserules to emulate things like dark powers check, evil spells etc.
I would kill to see a 5E conversion of the Hyskosa Hexad.
 

Arnwolf666

Adventurer
I makes a difference if it's your own culture or someone else's culture.
i don’t think it is needed to write about a fictional place. But if you are writing a setting similar you may just want their knowledge to make it feel more similar if that is your goal.

i would often read how there are no surviving knowledge of certain aspects of Celtic history and culture. And then it turned out there were libraries and scholar in Wales with whole histories and epic powers not really known outside wales. So yeah consulting a local scholar could be helpful.
 

gyor

Hero
I makes a difference if it's your own culture or someone else's culture.
WotC actually got in crap by a few folks over how they handled Chult, although it was more that the Chultans lacked cultural depth,
then anything insulted anyone,
which is why they are hiring cultural consultants for more diverse cultures in 2020, they want to avoid both the PC land mines of lack of Diversity and being accused of Cultural Appropriation and just hiring Cultural Consultants allows them to do so, or that is the theory, but the truth is one is never completely safe from PC landmines now adays.
 

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