5E What previous-edition D&D settings, races, classes, items, weapons and so on do you think we'll never see in 5E?

Charlaquin

Goblin Queen
I do think the Kobold Press Gnoll is pretty good, if less interesting than the 4e dnd take, for what it’s worth @Charlaquin .
That's the one in their Midgard setting, right? It is pretty decent. Not quite what I want out of a gnoll race, but pretty good. Honestly though, if I find myself needing a PC gnoll race, I'll probably just brew up my own based on the 4e gnoll.

I wish there was hope for a compiled book of all the 4e Nentir Vale lore. I mean, you could fill a tome with it, no problem.
There's a fan-made Nentir Vale Gazetteer out there on the internet that's pretty thorough.
 

doctorbadwolf

Heretic of The Seventh Circle
That's the one in their Midgard setting, right? It is pretty decent. Not quite what I want out of a gnoll race, but pretty good. Honestly though, if I find myself needing a PC gnoll race, I'll probably just brew up my own based on the 4e gnoll.
yeah that’s what I did for my buddy.


There's a fan-made Nentir Vale Gazetteer out there on the internet that's pretty thorough.
Yeah, it desperately needs a reformat, though. Is forgotten about it tho. Good catch.[/QUOTE]
 

Eltab

Explorer
Thayan Slaver (prestige class) - We know it's supposed to be the bad guy and you kill him (after interrogation of course), but the social media flamethrowers do not know that and will pre-emptively launch alpha strikes.

Weapons of Legend - cool concept but overpowered everything else about your character.
Legendary Weapons - on WotC's production schedule, they do not have space for two pages of historical fluff about a souped-up sword.
 

Shiroiken

Adventurer
Worlds: there are many, many settings in the history of D&D. Many have been forgotten, and others WotC has lost the rights to. Birthright had an opportunity during the popularity of Game of Thrones, but I suspect that the moment for that has passed. It's my understanding that both Dragonlance and Mystra have had their original authors offer to create supplements, but WotC declined both. This makes these settings unlikely to ever return. Some cultural settings (most of which have been absorbed by the Realms) are unlikely to return, simply due to the potential backlash.

Classs/Races: WHOOO... when I said their are a lot of settings in the history of D&D, the number of classes and races are exponentially greater! I'd say the most popular ones that won't make a return would be the warlord and the Oriental Adventures classes (although Samurai did make it as sub-class).

Weapons: I'll agree the Fullblade probably won't make a return, as won't the mecurial weapons. The spiked chain has returned as a monster weapon, but isn't nearly as busted as it was in 3E. I doubt exotic weapons will return as a concept either.
 

Lanefan

Victoria Rules
Settings that 5e won't officially get:

Mystara-Known World-Hollow World; Al-Qadim; Nentir Vale; Birthright; Dragonlance. For M-KW-HW and DL there's the question of whether they own all the associated IP; Al-Qadim might raise cultural-appropriation questions these days; and Birthright almost needs its own separate rule-set. As for Nentir Vale, they could do this one but I'm still betting they won't.

I somehow think they will eventually release 5e versions of Spelljammer, Planescape, Dark Sun, etc.

Races and Classes:

I'm tempted to say for both of these that if it isn't already out there, don't plan on seeing it in its original form. Some old classes might at some point be made sort-of possible by the right combination of subclasses and feats maybe, but that's it. For sure we'll never see race-as-class a la 0e.

Items that 5e won't officially get, at least in anything close to their original form:

Sword of Life Stealing (it drained levels on a hit; so to bring this in means bringing back level drain)
various Librams, Tomes, Books etc. that bestowed levels to or drained levels from the reader (ditto)
 

Sacrosanct

Legend
Many of the classes from back in dragon won’t show up, like the witch, jester, etc. even adaptations for some of them won’t show up.
I also think many settings, like the darkest Africa that appeared in the past, won’t show up, which means myths, weapons, and monsters won’t appear
 

QuentinGeorge

Explorer
Settings that 5e won't officially get:

Mystara-Known World-Hollow World; Al-Qadim; Nentir Vale; Birthright; Dragonlance. For M-KW-HW and DL there's the question of whether they own all the associated IP; Al-Qadim might raise cultural-appropriation questions these days; and Birthright almost needs its own separate rule-set. As for Nentir Vale, they could do this one but I'm still betting they won't.

I somehow think they will eventually release 5e versions of Spelljammer, Planescape, Dark Sun, etc.

Races and Classes:

I'm tempted to say for both of these that if it isn't already out there, don't plan on seeing it in its original form. Some old classes might at some point be made sort-of possible by the right combination of subclasses and feats maybe, but that's it. For sure we'll never see race-as-class a la 0e.

Items that 5e won't officially get, at least in anything close to their original form:

Sword of Life Stealing (it drained levels on a hit; so to bring this in means bringing back level drain)
various Librams, Tomes, Books etc. that bestowed levels to or drained levels from the reader (ditto)
Why would you think they wouldn't own all the Dragonlance and Mystara IP?

And rejecting offers to license out settings would raise the probability of seeing them, surely. If they never wanted to use them again, they'd license them out for some quick cash, like they did in 3rd Edition for Dragonlance and Ravenloft.
 

Arnwolf666

Adventurer
Actually if they can ever prefect the Mass Combat Rules, Birth Right Setting book would be a great place to put them, and would give them an excuse to bring back Birth Right.
mystara could be heavy on mass combat and kingdom building rules without the overhead of bloodline magic that is in birthright.
 

gyor

Hero
Settings that 5e won't officially get:

Mystara-Known World-Hollow World; Al-Qadim; Nentir Vale; Birthright; Dragonlance. For M-KW-HW and DL there's the question of whether they own all the associated IP; Al-Qadim might raise cultural-appropriation questions these days; and Birthright almost needs its own separate rule-set. As for Nentir Vale, they could do this one but I'm still betting they won't.

I somehow think they will eventually release 5e versions of Spelljammer, Planescape, Dark Sun, etc.

Races and Classes:

I'm tempted to say for both of these that if it isn't already out there, don't plan on seeing it in its original form. Some old classes might at some point be made sort-of possible by the right combination of subclasses and feats maybe, but that's it. For sure we'll never see race-as-class a la 0e.

Items that 5e won't officially get, at least in anything close to their original form:

Sword of Life Stealing (it drained levels on a hit; so to bring this in means bringing back level drain)
various Librams, Tomes, Books etc. that bestowed levels to or drained levels from the reader (ditto)
WotC has hired Cultural consultants so Al Qadim is not an issue, it's a way of getting a free pass on so called "Cultural Approration" accusations, just hired so experts in Arabian culture and history, preferable of Arab, Turkish, or Iranian desent or both.
 

QuentinGeorge

Explorer
3pp in 3E
Actually the core setting book was a Wizards release. The authors of that were the consultants who worked on the later supplements for Sovereign Press/Margaret Weis Productions.

Adding all that together, the 3rd Edition Dragonlance was some of the best, and most coherent Dragonlance setting stuff ever released (second only to SAGA). It blew 2nd edition out of the water. 1st Edition, too. Controversial opinion, perhaps, but the novels overshadowed the original Dragonlance modules and ended up wrecking the world for a period making it night unusable as a setting until it moved out of that time period. (to post-War of the Lance or beyond).
 

Zardnaar

Hero
Actually the core setting book was a Wizards release. The authors of that were the consultants who worked on the later supplements for Sovereign Press/Margaret Weis Productions.

Adding all that together, the 3rd Edition Dragonlance was some of the best, and most coherent Dragonlance setting stuff ever released (second only to SAGA). It blew 2nd edition out of the water. 1st Edition, too. Controversial opinion, perhaps, but the novels overshadowed the original Dragonlance modules and ended up wrecking the world for a period making it night unusable as a setting until it moved out of that time period. (to post-War of the Lance or beyond).
Kind got the opposite opinion further from War of the Lance you get the less it's Dragonlance.

If they ever poll though I don't care that much about DL so I wouldn't vote. Let the fans sort it out. Kender, Gully Dwarves, everything else bleah.
 

QuentinGeorge

Explorer
WotC has hired Cultural consultants so Al Qadim is not an issue, it's a way of getting a free pass on so called "Cultural Approration" accusations, just hired so experts in Arabian culture and history, preferable of Arab, Turkish, or Iranian desent or both.
Fairly ridiculous though. Al Qadim is not meant to be an accurate reflection of the real Middle East. It is the Middle East as filtered through 1001 Arabian Nights* and Western entertainment. (It even states this in the Arabian Adventures book). No one's hiring proper Medievalists to write about the Sword Coast, I don't see why you need to do so to write about the other regions).

* Let's not forget the original Aladdin story was a semi-autobiographical piece written by a Christian Arab about his journey to Paris.
 

QuentinGeorge

Explorer
Kind got the opposite opinion further from War of the Lance you get the less it's Dragonlance.

If they ever poll though I don't care that much about DL so I wouldn't vote. Let the fans sort it out. Kender, Gully Dwarves, everything else bleah.
It depends on whether you think the Heroes of the Lance are the be-all and the end-all of the setting or not. The post-War Of Souls still has all the other classic elements - Knights of Solamnia, Dragons, Wizards of High Sorcery, Kender, Tinker Gnomes, etc, but added with the Knights of Neraka, Legion of Steel, Primal Sorcerers, Mystics and much more. It really took the best elements of Taladas and introduced them to the wider settings.

If you want to play through the War of the Lance then replay the original modules. If you want a coherent, interesting and wide-open setting, there are better Dragonlance releases. (All released in the 21st century).
 

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