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This would, IMO, make combat terribly dull with nothing but hit point damage and few tactical choices.
I beg to differ! 5e has decent tools for tactical combat, without bloated rules:

Mialee: I'm not waiting for that bugbear to charge; I'm casting Sleep. (Rolls) 23 hit points fall unconscious.

DM: (knows what "unconscious" means) the badly wounded bugbear turns toward you, raising his morningstar! Then he lowers it, crashes hard on one knee, and falls on his face. Regdar, you were wrong about his buddy; he turns toward the trap's rope instead of attacking Mialee.

Regdar: Huh. Well, my Readied Action is the same - I'm trying to chop his head off. (Rolls) 16 attack, 12 damage.

DM: You whack him good, but "good" isn't enough to cut through his hairy hide. Use your Inspiration next time.

Regdar: I chase him toward the rope with my movement.

DM: The bugbear swings his morningstar to deter you, spins, and lunges for the rope. You easily dodge the swing, and chase after him, trying to cut him down with your sword. Mialee, this is bad for you, because the bugbear pulls on the rope, and you see the rocks above tumble toward you.

Regdar: It's my turn, right? Readied actions don't change initiative?

DM: Yep, new round, you're still first.

Regdar: Mialee won't survive that rock fall, but I might. I dive towards her, to push her out of the way if she's not too far away.

DM: Good thing for you that you have the highest initiative, and that she's only twenty feet away from the bugbear and the rope. Make a Reflex save with Disadvantage. Mialee, make your Reflex save with Advantage.

Did I mention they should take out extra Saving Throws and Opportunity Attacks, too? Readied actions and three Saves are enough.
 





Non-Armor Class Defenses. It basically meant your Fortitude, Reflex, and Will saving throws, except they weren't made by the person you were attacking; each of those scores had static values, which you rolled against, the same way you would against someone's AC.
I'm familiar with them just not by that name. I tried what was basically the same things from giffyglyph's 5e supplement (link) for several months at one point. hey started out new interesting & maybe this will be good but over time they really started to grate on everyone & nothing says "fun" like an AOE the gm declares everyone in the party is fully affected by too bad so sad. They were something I wanted to work out, but a system like that needs some form of opposed roll even if it's mods + asymmetric dice
 

I was very pro-PDFs until I started using dndbeyond.com more. Searching for keywords is ridiculously faster on the app
It's much more usable at the game table. And even reading is easier as you can choose the font size and the type of background
 


I beg to differ! 5e has decent tools for tactical combat, without bloated rules:



Did I mention they should take out extra Saving Throws and Opportunity Attacks, too? Readied actions and three Saves are enough.
I have no idea what point you are trying to make, since you opened your example with something that imposes a condition and then had one of your characters use a readied action.

I mean, what exactly is different between 5e as written and that example, other than you not liking to have to remember "Dex Save" versus Reflex Save"?
 

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