GMMichael
Guide of Modos
In Next Edition and my example:I have no idea what point you are trying to make, since you opened your example with something that imposes a condition and then had one of your characters use a readied action.
I mean, what exactly is different between 5e as written and that example, other than you not liking to have to remember "Dex Save" versus Reflex Save"?
- Conditions don't need to be codified.
- Reactions aren't needed- Readied actions are close enough.
- Characters shouldn't move in discrete units.
- PCs can be rewarded for making their own combat interesting with Advantage, Disadvantage, and Inspiration.
- Combat is more tactical than "I hit and do X damage," to address your earlier concern.