What Published Modules Have You Run or Played Multiple Times?

I've run "Lost Mine of Phandelver" twice, and one bit of "Storm King's Thunder" twice. I think that's all - I find the concept of running something multiple times a little odd as I have so much adventure material that I'll never use all of it once, never mind repeats.

(The two runs of LMoP were as introductions to the game for two different groups, while the segment of SKT turned out to be a near-perfect fit for something that came up in a campaign.)
 

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Not counting playtests for stuff I've written, there are only a handful of adventures I've run multiple times. One is "Court of the Necromancers" from the 2e Al-Qadim Cities of Bone sourcebox, which remains probably my favorite adventure of all time.

Another is "The Portal Under the Stars" for DCC RPG, which IMO stands head and shoulders above the rest as the Platonic ideal of the best possible introduction to the game.
 
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I've run the original Judges Guild edition of The Dark Tower twice, for completely separate groups of players. I've never played the same module more than once; for ones where I had some knowledge of the contents from other people's play, I've tried to find in-setting ways to justify having that information.

Back in the 1980s, when I'd run the D1-D3 series, and Q1, Queen of the Demonweb Pits had just been published, I deliberately borrowed and read it so that I could claim I was ineligible to play it. I had a low opinion of the DMing of the chap who wanted to run it, and had got some clues from D3 that it didn't sound like much fun.
 

I've both played and run (as multi-player rather than solo adventures) all of the old metagaming TFT microquests multiple times, with the exception of the two "treasure hunt" titles. They have serious replay value owing to multiple paths and randomization, like many solo-friendly adventures. The two Death Tests, Orb Quest and Grail Quest probably saw the most use. Never did get the grail myself.

Several V&V adventures have seen a few reruns, most notably Crisis At Crusaders' Citadel, the Death Duel With the Destroyers/Island of Doctor Apocalypse duology, and From the Deeps of Space. I think Crisis got the most run-throughs (and I've played it twice), although From the Deeps launched two whole campaign for me.

Played and run LBB Traveller's Chamax Plague/Horde adventures at least three times each with minor variations, and Death Station at least six times, mostly as a player.

Gone through parts of RQ Pavis/Big Rubble and Borderlands more times than I can count on both sides of the table. They're more campaign settings than discrete adventures, though.

Ran TSR's Keep On the Borderlands three times (including my first ever non-CoC TPK), only played it once and that incompletely.

Probably forgetting something. My tastes are pretty eclectic and I've been at this almost 50 years.
 


Keep on the Borderlands, Village of Hommlett, Expedition to the Barrier Peaks, Isle of Dread, White Plume Mountain, Tomb of Horrors, Sinister Secret of Saltmarsh, Secret of Bone Hill, Lost Mine of Phandelver, Buried in the Bahamas (Pirate Borg).

A lot of the TSR stuff was simply due to not having a lot of other published adventures to pick from at that point (we picked all of the TSR adventures up when they were new during the pre-Dragonlance era), although the ones we replayed tended to be the better ones.

Phandelver and Bahamas I've rerun because they're both excellent.
 
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Keep on the Borderlands
Giants series
Caverns of Thracia
White Plume Mountain
Caverns of Tsojcanth
Forge of Fury
Frontier Forts of Kelnore
Tomb of Horrors
Dwellers in the Forbidden City

I adore every single one of them!
 


I can honestly say that as a DM or player I don't recall ever playing or running the same published adventure. As a DM I've set campaigns in same locales such as Waterdeep/Undermountain, the Dalelands/Myth Drannor/the Moonsea, Lands of Intrigue, but the modules I did run, I only ran once. The other times I just wrote my own adventures. I'd say the only exception is running portions of Undermountain but even then, after running the first level in 2E, everything after was modified pretty heavily. Regardless of who I'm playing with running or playing the same adventure never appealed to me.
 

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