Tovec
Explorer
PH may be an abbreviation for Planar Handbook or the Player's Handbook. It was not clear in the context of what you said. In either case, I believe I said that such a comment was irrelevent to typing issues. And doubly irrelevant since this thread is originally titled "Pathfinder" and not "early 3.5". Beyond this, the Outsider type as stated in the monster manual, can be revived - just not with resurrection, raise dead, or reincarnate. But it does list limited wish, wish, miracle, and true resurrection of being able to do so. So I fail to see why the lack of such a spell in the early days of 3.5 is an issue. So, I will once again say 'Irrelevant' and move on."PlH" is an abbreviation for the Planar Handbook, not the Player's Handbook or PHB. The revive outsider spell debuted in the Spell Compendium. The extraplanar outsiders in the PlH are given aging tables and repeatedly stated in their fluff descriptions to require food and other basic necessities, but this is not reflected anywhere in their racial traits that still consider them immortal outsiders who don't need to eat/sleep/reproduce.
"The extraplanar outsiders in the PlH are given aging tables and repeatedly stated in their fluff descriptions to require food and other basic necessities, but this is not reflected anywhere in their racial traits that still consider them immortal outsiders who don't need to eat/sleep/reproduce."
Um.. the Outsiders you are talking about would be:
Briaurs, Neraphim, Shadowwyfts, and Wildren? I ask because you STILL didn't give me specifics to look up.
For example, a list such as this would have meant I didn't have to do your research for you:
Briaurs age.
Neraphim need to eat and age.
Shadowswyfts age.
Wildren are also sort of half-celestial, but ignoring that..they age. As do most half-celestials in my experience (not checking whether they should or not - irrelevant).
So, the only Outsider race that requires food is Neraphim who will apparently starve without it. Otherwise they are NOT stated repeatedly in their racial descriptions or traits to need food.
Outside of the entries (which obviously all say they age - so IS included), all of the entries say "outsider" and so it is assumed they have the outsider traits, unless individual descriptions differ. So, they do not require food for example - except the Neraphim. This is the same for all creatures of all types. Magical Beasts have darkvision 60.. except the magical beasts which don't. That is how it works. If you are wondering how to make a new Outsider then follow the type, unless you feel you need to make a change based on your own view of the race/monster.
Also, it doesn't say anywhere in the Outsider type that they cannot reproduce. IIRC (again, not willing to look for it) Eladrin make baby Eladrin that way. Also I'm assuming you mean sexually reproduce, right? Since most outsiders do create more of themselves, "reproduce" just in varying ways.
Beyond all of that, as I said last time, if these creatures are the exception then they are just that. Outsiders have certain traits, these creatures also have those traits. These creatures may have additional traits, like aging, that most outsiders do not possess but that doesn't invalidate the entire TYPE simply because certain creatures do age. You'll notice that the planar handbook doesn't suddenly start saying that Slaadi will die without food and sleep. It made entirely new creatures and called them Neraphim and gave those entirely new creatures
And once again, I will say that it is probably poorly written why such things exist. There are many proponents of planar lore who would agree with me that the planar handbook isn't a well reasoned book of the planes, preferring books like Manual of the Planes, and alike, but that is really beside the point.
What are you even talking about? I can read the description as well as you. What is the point you are making?The celestial creature template in the SRD (not the PFSRD, which cuts out lots of explanatory rules for no apparent reason) states "Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts" and ""Celestial" is an inherited template." The template rules state "inherited templates, are part of a creature from the beginning of its existence. Creatures are born with these templates."
Is it:
A. That magical beats exist on the planes?
If so, I agree. I don't say that you can't find non-outsiders on the planes.
B. That they are born with this tempate and that somehow makes the template NOT a template?
If so, I disagree. Just because they are "born" with the template doesn't mean they are a normal creature. I am specifically and emphatically going to ask you for a similar example WITHOUT the template. I ask this because the template alters the base creature. Also, because it is likely that such celestial creatures are former living creatures of the material plane that became celestial when they went to the planes at the time of their death. Just like a half-dragon is born a half-dragon but that doesn't make any comments about the state of the Dragon Type nor the Humanoid Type.
It is not an unexplained process. It is explained, "attained a higher state of spiritual existence." Usually through death. (Part of that dual-spirit thing that Outsiders lack.)The outsider type states "Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence." So material creatures can become outsiders through unexplained processes.
And beyond that, each of the Outsiders that you gave, those extraplanar ones from the planar handbook, did not start out humanoid and become Outsiders - so your argument seems to be unsubstantiated. They are just different races of Outsiders who are not exemplars and who happen to age.
Correct (to the underlined bit). It does say that Outsiders are creatures composed of an essence other than the material plane. But I disagree that there is an unwritten rule that all creatures from the planes are outsiders. That goes too far. Obviously there are exceptions. The planar handbook has some, but then again so does the Monster Manual. Ghosts are not outsiders, dragons living in the planes don't cease being typed dragon. Elementals (in 3.5 days - which we seem to be on now?) are not outsiders. You are simply wrong about this "unstated rule".An outsider is defined as any creature that contains the "essence" of a plane other than the material plane, and this implies an unstated rule that "all creatures from a plane other than the material are outsiders" that is broken in the SRD by the existence of planar versions of normal creatures. Planar creatures are explicitly not material creatures that emigrated to the outer planes: they "resemble" their "earthly counterparts" but are just as much born of their home plane as any outsider is.
And since it is not a rule, it is not broken when you find "planar versions of normal creatures."
Yes it kind of does. That is the definition of Outsider. When you are solely created of the essence of the planes and not of anything else, then you are an Outsider. EDIT: Putting this in now that I got to the drider bit below: There may also be things that should be Outsiders that aren't but most things are typed 100% correctly.The outsider type, therefore, does not automatically apply to any creature that originates solely from an outer plane.
EDIT: When you're playing a campaign set on the material plane, the creatures you run across range across the full gammut of types. When you're playing a campaign set on the outer planes, however, you run into an odd difference where virtually every living creature you encounter is an outsider despite having just as much physical and intellectual variety as creatures on the material plane do. Its lends a strange air of sameness to a setting that otherwise should seem wildly diverse. It would be exactly like saying that all creatures from the material plane automatically have the "insider type" and not aberration, animal, dragon, etc.
By in large, you aren't supposed to be playing a game on the planes. But if you do, then that is exactly what you should expect to meet. If you ran a game set completely under water, you would expect to see the 'water' and 'aquatic' subtypes a lot. If you set a game in the city of brass you would expect to see Outsider and Elemental types. If you set the game on an unimportant stretch of land in the material plane, you would expect to see Humanoid, Animal, MAYBE some magical beasts.
My point is that you are comparing a hip and happening material plane, the center of the multiverse, with a random plane and then criticizing the result? Poor form.
If all of this is to get me to support your new Types thread I saw yesterday (or the day before?) then I don't I'm sorry. But there is not very much wrong with the types as they are now. There are oddities certainly but it doesn't mean the Outsider type is broken.
As best as I can tell, Mind Flayers do not come from the Far Realm. But it is a common mistake in planar lore. The bigger mistake that I'm not going to abide is saying "[the Far Realm] is technically another plane." It isn't by design, it is outside of the planes.EDIT: Apparently a lot of aberrations like beholders and mindflayers are from the Far Realm, which is technically another plane. Despite this, they're considered aberrations rather than outsiders and aren't even considered extraplanar on the material plane. On a related note, driders are considered aberrations while scorpionfolk (MMII) are considered monstrous humanoids despite both creatures being arachnid centaurs.
Now, that does raise a good point. Aberration as a type is mostly wrong - as you correctly say. If most of those creatures should be Outsiders, then I would make them Outsiders (but then again I did in my system). But in so doing I imagine you would have a problem with even more creatures joining the amorphous blob that is the Outsider type, but you don't?The PF bestiaries include several creatures that, if judged by the same criteria as planetouched, should be outsiders but are treated as extraplanar versions of other types (usually aberrations, since most of these examples are conversions from Call of Cthulhu). For example, the Spawn of Yog-Sothoth is an aberration (extraplanar) despite being the offspring of a mortal and a deity/outsider and therefore logically qualifying for the outsider (native) type. This sort of thing is fairly common as the types themselves are poorly defined and whether a monster qualifies for a particular type or not is made on a entirely arbitrary basis that contradicts decisions made for similar creatures (see my note about driders vs. scorpionfolk above).
On The Spawn of Yog-Sothoth, I would suspect he would be a pure Outsider, not (native) - since he is extraplanar it would be unlikely he would be native to the material plane. Although, after reading the description - I'm fairly certain it SHOULD be defined as an aberration, as it is a thing not of the multiverse - and not actually an Outsider. Also, you are still wrong because Yog-Sothoth is not typed, but given the three Great Old Ones in that book are all defined as NOT Outsider type it is unlikely that Yog-Sothoth would be typed that - and more unlikely that its children would suddenly gain the Outsider type (especially the Native Outsider type).
But you have me on the Drider thing...
Now as far s the 'extraplanar' tag you stuck on there - I still don't get why? What does them being extraplanar factor in for you in this argument? In the spawn's case it is extrplanar because it is does NOT belong to the material plane where it is. It would additionally have the extraplanar subtype on all of the multiverse. Mind you that claim is not so strange since a modron has the extraplanar subtype on every plane except one. In fact all creatures, except those from the Far Realm (not even all Aberrations) would have the extraplanar subtype on all but one plane. I'm just saying, it seems like an odd thing to repeatedly mention as important without saying why it is important.