lostingeneral
First Post
I ask questions that vary a lot. Usually once we have a sketch of the character's background I work with them to add it appropriately into the game setting, and then anything else I want to know, I ask. I tried those twenty question surveys, but we just found those tiresome, so now I try to keep it brief. Generally, there are three things I try to get from everybody:
Where do you come from? This is a broad question. I tend to get a rough description of origin (e.g. from a recent character, "port city, with lots of merchants but also lots of pirates") and familial/friendship ties, that sort of thing.
What is your motivation for adventuring? I think this is important. I've found in my games that a lot of times the players don't really have established motives for their characters, and so asking the players for a solid one helps them get into character. It doesn't work for everybody, but it works for most.
Give me two examples of people, objects or events from your past that might resurface on your travels. More often than not, these are conflicts, but occasionally are other things as well. This is just a sneaky way of asking for free quest hooks, that I work in later on. In Heroic, for instance, we're halfway through a series of two- to three-encounter adventures tailored specifically for individual characters, which I doubt I could really have done as well without this answer.
Where do you come from? This is a broad question. I tend to get a rough description of origin (e.g. from a recent character, "port city, with lots of merchants but also lots of pirates") and familial/friendship ties, that sort of thing.
What is your motivation for adventuring? I think this is important. I've found in my games that a lot of times the players don't really have established motives for their characters, and so asking the players for a solid one helps them get into character. It doesn't work for everybody, but it works for most.
Give me two examples of people, objects or events from your past that might resurface on your travels. More often than not, these are conflicts, but occasionally are other things as well. This is just a sneaky way of asking for free quest hooks, that I work in later on. In Heroic, for instance, we're halfway through a series of two- to three-encounter adventures tailored specifically for individual characters, which I doubt I could really have done as well without this answer.