What RPG books are the Gems of your collection?

Never part with?

Runequest 2nd edition (OK, I would if I could get one in better condition)
James Bond 007 Roleplaying Game
- James Bond Thrilling Locations (nothing like having maps and pictures of such locations as the Orient Express, Monte Carlo, etc).
- James Bond Q Manual
Tegel Manor
Eberron Campaign Setting

Wish I hadn't parted with:
Spawn of Fashan
 

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Listing only the creme of the crop (IMO),

3rd:
Forge of Fury (one of the best dungeons ever)
Oriental Adventures (a derivative yes, but its inspired a lot for me and a bunch of WotC sourcebooks)


2nd:
Iuz the Evil
Rod of Seven Parts (boxed set)
Cleric's Challenge I (great overlooked and underrated adventure from my high school years....doo the math)


1st:
Desert of Desolation
The World of Greyhawk (1980 Folio)
T1-4 Temple of Elemental Evil
A1 Slave Pits of the Undercity


OD&D:
X1 - The Isle of Dread
X4 - Master of the Desert Nomads

C.I.D.
 

Kid Charlemagne said:
I'm stunned that someone other than me actually has the Free City of Haven...

I recently picked up a copy of the boxed set still shrinkwrapped on eBay. Still digesting it, but so far it definitely lives up to the repuation. :)
 


Lankhmar: City of Adventure
Paranoia XP
Champions of Mystara
Omega World

Lankhmar introduced me to Fritz Leiber's work, and now I own ever Fafhrd and The Gray Mouser book. It's how urban adventure should be.

Champions of Mystara gave me a good sence of the kind of world D&D was ment to be, and I think it's what's its still best at.

Paranoia XP and Omega World provide a contrast to the rest of my collection. They taught me, in a way other sources like the DMG couldn't, how to run a game. By poking fun at the conventions, they taught me what the conventions were and which ones were worth braking even during a serious game.

Lankmar and Champions of Mystara taught me what D&D was at it's best. Omega World and Paranoia XP taught me how to take thouse things and craft it into a style that fit me personaly.
 

I am only going to Go D20/OGL here. These are what I feel are the best made products of the D20/OGL system in no particular order:

1. Mercenaries AEG
2. The Black Company CS Green Ronin
3. Testament Green Ronin
4. The Minbari Federation Mongoose
5. Across Thunder River Mongoose
6. Arcana Evolved Malhavoc
7. Oathbound CS Bastion Press
8. Midnight CS FFG
9. Book of the Righteous Green Ronin
10. Magickal Medieval Society Exp Retreat
11. War of the Lance Sovereign
12. Denziens of Avadnu Inner Circle
13. Psychic's Handbook Green Ronin
14. Legends of Excalibur RPG Objects
15. Wheel of Time WOTC
16. Occult Lore Atlas Games
17. Nyambe Atlas Games
18. Mutants and Masterminds Green Ronin
19. Iron Kingdoms World Guide Privateer Press
20. OGL Horror Mongoose

I am sure I am missing some as this was from memory only. And of course it should be noted that this is "so far!"

Razuur
 

fuindordm said:
Amber Diceless Roleplaying: probably the best DMG ever written.

Amen brother!

Oops, bit of a "me too" post, but the Amber rulebook really does have some fantastic advice for runnig an RPG, plus it's written in a very readable discursive style.

To add my own bit:

My old 1st Ed AD&D rulebooks for the pure nostalgia. I can open any of the three books at any page and I'm back to the age of 12 with my friends during school lunch hour.

RuneQuest Cities - a slender little volume of inestimable use. The "random mission" table combined with the "DM's Cookbook" have managed to focus the old creative juices on many an occasion.

My copies of the "Tortured Souls" fanzine - chock full of adventury goodness.
 

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