What RPG systems do you like?

d20 - D&D, Traveller, Spycraft, and Modern, primarily.

DC Heroes - the mayfair one, not that WEG abomination

Hero (Chamions/Fantasy Hero/Ninja Hero)

MegaTraveller is the true SFRPG. All others are just pale immitations or stepping stones...
 

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OMG, I LOVED MegaTraveller! It was definetly the best SFRPG ever, unfortunetly GDW had to ruin it by converting it to their crappy house rules. Blech! Ruined Twilight: 2000 too!
 

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I have always liked the orignal Marvel Super Hero system and Star Frontiers. Both percentile based, with character building advancement -- not just levels of a class.

But then again, I've always been just a little "off" :)
 
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Obviously, I like d20 or I wouldn't be here. I like it better than previous D&D editions (sorry Diaglo).

Hero is a nice system. It serves supers extremely well and I use it as a "fall back" system if I don't have a specific game in mind for a genre (I tend to believe that the mechanics influence the mood of a game).

Shadowrun in great. I'm not sure if it's the system, the setting, or the mix of the two that I like so much. Probably option #3.

Storyteller/WoD is good. That's definitely a setting thing, though. I've [not so] jokingly referred to it as "the worst system that remains playable", but it somehow not only works for the setting but suits it better than anything else I can think of.

Aria is a different sort of system that is good for building extremely detailed characters and relating them to the world around them.

Paranoia is fun, but I think the biggest lure is that it has a stat named "Chutzpah". That, and it doesn't take itself too seriously.

There was a game called "Shatterzone" a few years back. I don't remember the name of the underlying system, but it wasn't too bad. The best thing about it, though, was the "Action Deck". Very neat concept.

Right now, though, d20 is my darling. I like D&D and I like d20 Modern. Hero is what I'd pull out if I thought d20 would be too much work to fit to a genre, or if I wanted to do supers. The others I listed are all niche systems that have their places, but are best left in those places.
 

The old marvel has been the best marvel rpg by far. As for Star Frontiers, it was great system that needed just a little push from T$R and it would have hit big time. I think it had the potential to knock out old Traveller, for the space opera crowd at least.
 

These are my all-time Favorite Six:

D&D (3E)
Marvel Super-Heroes RPG from TSR (Jeff Grubb version)
Continuum time-travel RPG from Aetherco
Call of Cthulhu (Chaosium Version)
Savage Worlds (though I've played it all of once)
GURPS

I have many other d20 extensions (Modern, Mutants and Masterminds, Arcana Unearthed, CoC, Star Wars, etc.) and many other games (Tales from the Floating Vagabond, Battletech, WEG Star Wars, etc.) But for me nothing quite beats these for sheer fun of game play or coolness of rules.

I may try once again to get my group in on another Continuum game - they enjoyed the heck out of the last one, before we started on another D&D campaign. :)
 
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I'm currently all jazzed up about the percentile system used in Green Ronin's Spaceship Zero. In many ways it works similar to the original CoC percentile rules, with a much more elegant combat system.
 

Naturally, d20 is my current passion, but for years I played Warhammer Fantasy Roleplay. I still like a lot of things from that game.

One of my favorite systems of all times was Charles Ryan's Millennium's End - a great modern system. I love three things about that system: chargen, skills, and combat (except wounds).
 

My favorite system is Chaosium's BRP, as used in Call of Cthulhu, Stormbringer, Ringworld, and Superworld (although I never read the last one). It is far less cinematic than d20, although it can be used in heroic campaigns. I also like Chaosium's RuneQuest, which is the father of BRP, although is a little more complicated.

Other great non-d20 systems are, in descending order of quality: Traveller, d6 (WEG's Star Wars and Metabarons), HERO, James Bond, and MEGS (Mayfair DC Heroes and Blood of Heroes).
 

I have less interest in systems, per se, than in games and settings.

The D20 system is pretty good, a far stretch improvement over previous versions of the game just because it is pretty much comprehensible out of the box.

Ars Magica is probably the game I have played the longest and most consistently, albeit in three different editions. I absolutely love the magic system and the sense of community and time that the game engenders. Of course the fact that I am a Medievalist might also have something to do with this ;)

Over The Edge is, despite the setting material included in the core book, one of the most flexible, easy, and fun systems I have ever run across. As long as you are running a campaign where characters are sufficiently varied in skills and background it is absolutely fantastic -- I have run games in the core setting, a fantastic pulp campaign, and a fun little superhero game using it!

The old Runequest as fun -- quick, easy to learn, loved the percentile and crit/fumble system, and all like that. One of the best things about the system was the instant rewards -- each session you could go up in skills, rather than waiting for level breaks.

Oh, and then there is the Holy of Holies -- Paranoia! What can you possibly say against this system or setting? ;) :D
 

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