I have less interest in systems, per se, than in games and settings.
The D20 system is pretty good, a far stretch improvement over previous versions of the game just because it is pretty much comprehensible out of the box.
Ars Magica is probably the game I have played the longest and most consistently, albeit in three different editions. I absolutely love the magic system and the sense of community and time that the game engenders. Of course the fact that I am a Medievalist might also have something to do with this
Over The Edge is, despite the setting material included in the core book, one of the most flexible, easy, and fun systems I have ever run across. As long as you are running a campaign where characters are sufficiently varied in skills and background it is absolutely fantastic -- I have run games in the core setting, a fantastic pulp campaign, and a fun little superhero game using it!
The old
Runequest as fun -- quick, easy to learn, loved the percentile and crit/fumble system, and all like that. One of the best things about the system was the instant rewards -- each session you could go up in skills, rather than waiting for level breaks.
Oh, and then there is the Holy of Holies --
Paranoia! What can you
possibly say against this system or setting?
