What RPG systems do you like?

No one's mentioned Deadlands! Gawd I loved all those dice! I even had the Jack Daniels poker deck reproduction for that Old West feel. Man, nothing beat rolling ten 12-siders for a Shootin' roll.

I liked their magic system too, except for the Mad Science. That was a majorly abusable headache, to the point where I actually asked players not to take it at character creation.
 

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3E D&D is the game that got me back into gaming. d20 is a great "compromise" system -- it's not perfect for ANYTHING, but it's great for EVERYTHING. If you know what I mean.

Original AD&D. Didn't make much sense but you could do anything to that game and it just kept on working.

Hero System. I've run some great campaigns in fantasy worlds with this system.

Shadowrun gets props just for the spectacular setting support. Who cares about the mechanics when the supplements are this cool?

And a weird one:

Victory Games' James Bond Roleplaying Game. Another game that had some great supplements, and a lovely elegant resolution system that I really grooved on. Barsoom originally ran in a tweaked version of this system and then switched to d20 mid-stream.

I ran a great cyberpunk campaign on these rules that memorably ended with the PCs writing their names on the moon with a particle cannon. Okay, it was a little out of control.
 

I'll just echo some previous sentiments:

Ars Magica-Yes, it really does have the best magic system ever.

Shadowrun 3e-Excellent world, system has a steep learning curve, but it is worth it.

Exalted-This is high fantasy.

World of Darkness-I have to say I prefer the Dark Ages books over the modern setting. Some of the books in the line are just dripping with mood (eg. DA: Inquisitor).

Starman
 
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Oh, and TOON! How could I forget Toon!?

Any game where having a LOW Intelligence is actually a bonus, because you never suffer any consequences unless you actually figure out what's happened is a GREAT game in my book.
 

Quite a few people have mentioned GURPs. What's the lure?

I played in one game a few years back and it was horrible. I'd been told the GM was one of the best around, etc. so I've always blamed the system. I'm open to other views, though.
 

I've been playing a lot of Rolemaster lately (actually, only Rolemaster since last spring or so.. :(), and I'm finding I quite like it. Getting to the upper levels of a degree in computer science and physics (minor in math) will do strange things to your brain though, so don't take my word for it.

Also, Alternity. Might just be the way we played it, but many of my best gaming memories come from Alternity campaigns. You can see a lot of proto-d20 in it, too.

--Impeesa--
 

EarthDawn! I will say I think it is one of the most perfect game systems, fun to play, balanced, good world.

Warhammer Fantasy Roleplaying - issues but the world made up for them.
 

Besides D&D, I also like GURPS. The advantage to GURPS is that you can legally play just about any type of character that you want. Want a mage who can fight with a sword? No problem. Want a gunslinger with a hidden supernatural gift? GURPS will allow it! Want a werewolf biker? Yes, you can with GURPS. Want a semi-neurotic teenage anime mech pilot haunted by the demons of his past? You get the point...

The main problem with GURPS is that it tends to be very "realistic". You can only take your health score worth of damage before going down. Since your health score never really increases (unless you spent a high amount of points on it) characters never really get tougher to kill. I've seen high point value characters get taken out by thugs with guns. Hence GURPS works best with modern war and cyberpunk type games. GURPS can play high fantasy, but it doesn't really capture the feel as well as D&D does.

One other potential problem with GURPS is that it is so generic. The core book gives the basic rules needed, but you really need to get several other books (specifically Compendiums I and II) if you want to go anywhere with it. You also kind of need a good gamemaster to create a good campaign out of the overly generic rules.
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My other favorite system is a little known rpg called Imagine (http://www.role-playing.com) In some ways Imagine harkens back to 1e D&D with the simple illustrations, lack of flavor text and pregenerated setting, and occasionally dense rules. However, it is one of my favorite rpgs. I would be playing it instead of D&D if it had the fan base! One of the things I like about Imagine is the variety. There are dozens of classes and races to choose from. DMs can pick and choose which classes and races to allow in the campaign. Since classes are essentially a collection of skills that are acquired on various levels, creating new classes or modifying existing ones is fairly easy.

The one drawback (although in my opinion it's kind of an advantage) is the detailed combat system. Combat is divided into 10 second rounds. Each action takes a certain number of seconds. Players can do as many actions as they have time for each round. There are numerous hit locations, each with a different effect. Players can't just say "I attack", they must describe where they are aiming at, and the method of attack (striking straight on, cutting crosswise, etc.). The combat system is basically designed for the detail freak.
 

Enjoy Gurps and D20

Soap is fun too (Character Stats - Cruel, Vengeful & Vain)
and what was the system with the stats Brawn, Brains and Cool?

but the all time best system ever is my homebrew :P
 


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