It's a lot more fun that way.Inspiration is called before the roll. We forget and just allow a reroll.
Long rests only restore up to half total hit dice by RAW regardless.15 minute short rests. But long rests don't restore all your hit dice and it takes a week of R&R to do a full recovery for Exhaustion and full Hit Dice.
I like Exhaustion as a mechanic, but I don't use it -often-. Players can choose to inflict it on themselves by taking extreme actions of their choosing, but that's really up to them.Long rests only restore up to half total hit dice by RAW regardless.
How do players react to exhaustion taking so long to restore? It's HARD to get rid of and actually one of the nastiest effects in the game (l love exhaustion effects, my players would probably say too much!)
I thought they were 10 minutes. Might have to look closer at the rules! Ha!A bigger one : Short rests can be less than an hour, sometimes as short as 10 minutes. Influenced by the original playtest (of 5 minutes), and we just kept them around that long.