Cyberzombie
Explorer
All spells with a duration of 1 min/round now have a duration of 10 min/round. I don't play hack 'n' slash, and I don't need rules nerfs that apply only to hack 'n' slash games.
Cyberzombie said:All spells with a duration of 1 min/round now have a duration of 10 min/round. I don't play hack 'n' slash, and I don't need rules nerfs that apply only to hack 'n' slash games.
ender_wiggin said:You may have addressed this in your trip rules:
Attack bonuses increase much faster than reflex saves. THus, at high levels its impossible to resist getting tripped.
Same for me.Cyberzombie said:All spells with a duration of 1 min/round now have a duration of 10 min/round. I don't play hack 'n' slash, and I don't need rules nerfs that apply only to hack 'n' slash games.
Wrathamon said:I am looking mostly for abuse issues or things that are overpowered. The powerattack is a good example that I was already concidering. Another, would be that you can cast Awaken on a wildshaped druid.
SpiralBound said:Actually I didn't... I hadn't noticed that imbalance in the advancement rules. Then again, I guess neither did the original designers
reanjr said:What does trip have to do with Reflex?