harmyn
First Post
Turanil said:Same for me.
In addition I hate the economics sytem presented in D&D. I find it grotesque and totally unrealistic. I would like to change that, but it's too much work and would require too much research and thinking. So I just divided all magic stuff costs (in gp, but not in XP) by 10, while treasure are also typically only 10% to 20% of what they usually are in D&D adventures.
Don't get me started on the freaking economic system.
What is one of the most common types of magic items found in adventures and on npc's?
Weapons.
What is consistently one of the most expensive items in the game?
Weapons.
Why did they do this in 3rd and 3.5? And while were at it did they take their brains out to lunch on the rest of the stuff too? Players want magic, heck the rules require it and is built around the consumption and hording of it. BUT that chart of player wealth and what all you can go out and get if you use their guidelines can become truly insane.
And thanks for making those Rings of Sustenance so cheap. At least we can gloss over those pesky parts of the game that deal with characters actually interacting in the world in a common, yet sensible, way. And that is why they are hard to come by in my game. And not a super fan of the Hat of Disguise for the same reason.
Low level spells? yes they are. But if you have creative players who want to do something other than beating up bug-eyed monsters and looting them (or heck if they want to and have a creative brain) that cheap little illusion can be quite powerful.
Sorry for the digression and rant, but I feel better getting that off my chest.