What setting would grab your attention?

When thinking about "What setting would grab your attention?", it helps me to first think about what settings have grabbed my attention and how they were successful in doing so.

Eberron, for example, took many assumptions of 3.X and the commonality of magic items to logical conclusions to create a coherent world. But it also put new twists on familiar races, while also generating new ideas of its own for the world. Dark Sun also created a world that inverted many popular tropes of D&D to create a truly savage world of sword and sorcery. Whereas a setting such as Dawnforge created a world in the midst of a heroic age that was in the process of transforming into the familiar tropes of D&D. Meanwhile, Diamond Throne created a world that existed as a natural extension of its unique game mechanics. The rituals, oaths, and runes that are a part of game classes are an ubiquitous aspect of the cultures of the world. And then there is Midnight, which basically was created out of the hypothetical scenario of "What if Sauron won the War of the Ring?" Again, it's a unique inversion of a staple trope of fantasy. Then there are settings such as Tekumel which are so utterly bizarre and alien, that I find it freshly captivating and inspirational.

In the end, I have to echo Dice4Hire's list:
Not a lot of new rules

Not many new mechanics

A new take on old mechanics and rules

An overall difference from all other campaign worlds

Organized and small-scale.
But I would also add:

Setting generates new ideas and jogs my imagination

An "organic" world that feels plausible given the game rules and assumptions
 

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- Lots of Travels to strange places and cultures... i love ravenloft and planescape cause of the possibility to explore different settings in each sessions.
 

The mix of Swords, Scorcery and Hi-Tech as seen on Eternia (Master of the Universe) but without He-Man:)

Throw in some kingdom management rules too
 

I love a setting where the PCs are major underdogs. That's why I gravitate towards post-apocalyptic or dystopian settings.
- Lots of Travels to strange places and cultures... i love ravenloft and planescape cause of the possibility to explore different settings in each sessions.
The mix of Swords, Scorcery and Hi-Tech as seen on Eternia (Master of the Universe) but without He-Man:)

Throw in some kingdom management rules too
These have all given me ideas to tinker around with to sketch out a potential setting. Thanks.
 

I'm sucker for either post-apocalyptic or borderland settings that have dangeous lawless wilderness and ancient ruins of some past greater era.

My really guilty pleasure is Barsoom/Army of Darkness style scenario where PC's are from real world and somehow end up in another and time place of fantasy- or helldimension where steel clashes against steel and hordes of demons, orcs etc. need to be defeated, world needs saving and/or oppressed masses have nothing loose but their chains. This is often too much of naked escapism to most players I know.
 

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