D&D 5E (2014) What settings would you like to see in 5e?

This thread is all well and good as far as fun wishful thinking goes, but let us be clear that it isn't really that different from a bunch of frat boys sitting around, talking about which supermodel they'd most like to be intimate with. Maybe one somehow threads the needle of probability and gets lucky, but chances of success are rather small.

That said, many of the settings mentioned have already received D&D treatment, so could be easily converted to 5E.
 

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This thread is all well and good as far as fun wishful thinking goes, but let us be clear that it isn't really that different from a bunch of frat boys sitting around, talking about which supermodel they'd most like to be intimate with. Maybe one somehow threads the needle of probability and gets lucky, but chances of success are rather small.
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Well, thanks for the threadcap. Not sure why you felt the need to post that. I'm pretty sure none of us actually think there will be a 5e version of Azaroth.
 

I want a Mystara AP. Just one.

They can go real traditional and have Aleena and Bargle and Baron von Hendricks or something grander across the Known World.

Just give me one. And, if it gets published, we'd also get a dozen AL adventures along with it. A definite plus of any AP set anywhere but regular Forgotten Realms is the short stand-alone adventures we'd get.

EDIT: WotC announcing that one AP per year would not be in the regular Forgotten Realms would generate a lot of buzz. Where will it be? Krynn? Eberron? Spelljammer? Al-Qadim?

This would be a huge deal, I think. Also, as Mike Mearls mentioned on the interview/podcast/thingy a week or two ago a reason they like the 2/year schedule is that everyone talks about the same thing. This is fantastic for people who don't know much about a particular setting as they can more easily find out by asking friends or posting online. And it could even drive people to pick up older product/novels. Krynn AP? Check out the orignal Dragonlance trilogy.

But I doubt it'll happen because WotC hates me. :(
 
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Delicious Friend, you are not alone in this. I had always thought the World of Darkness/Chronicles of Darkness would be quite apt for running a game in Fallen London.

A modified Warhammer frpg (2nd ed of course) could also do quite well.

WOW! Thanks for pointing that out. I clearly had blinders on for anything not D&D. I'll have to check out the GURPS system after all. (I have unfairly avoided it for years).

Glad I could help :)
 

Personally, I love the idea of spaceships and magic. But the tinker gnomes, giff, and giant space hamsters left a bad taste in my mouth. That, I didn't like the actual mechanics for the normal spelljamming helms - you need a caster to run them, but it takes away all their spellcasting to do so. Not fun.
15+ years ago, I didn't like the idea, at face value. The giant space hamsters were just ketchup flavored icing on top.

My tastes are a bit broader, now. I think I could really have a blast with it. Hold the ketchup, though.
 

15+ years ago, I didn't like the idea, at face value. The giant space hamsters were just ketchup flavored icing on top.

My tastes are a bit broader, now. I think I could really have a blast with it. Hold the ketchup, though.

My only real problem with Spelljammer was that because of how I came into the game and the kind of fiction I read as a kid, for me crashed starships and weird aliens are as much a part of the game as +1 swords and grumpy dwarves. The Spelljammer stuff was very jarring because the Crystal Spheres and the whole idea of Wildspace just didn't mesh with the Expedition to the Barrier Peaks, Temple of the Frog and City of the Gods style adventures, and the setting information from the old gold box Immortals Set, that to me are as fundamental to what I think of as "D&D" as anything else in the game. Mixing sci-fi with my fantasy has always been a staple of my games and Spelljammer was weirdly limiting in a way that I know wasn't intended by the folks working on the game.
 

I like the Black Company books, but there isn't much in the way of game-like progression in them, pretty much you are a superwizard or your not (also why I don't think a Dread Empire adaptation would work). Tun-Faire would rock, though, and the Darkwar books could make a nice scifi/fantasy crossover world--magic is more like a shaman thing, not so much spells, but spirits you have coerced to your will.

Green Ronin did a Black Company Campaign Setting for 3.5, anyway: http://greenroninstore.com/products/the-black-company-campaign-setting-scratch-dent .

Again, I don't really get why that world and not another, but it was a decent enough sourcebook.
 

I never understood all the Black Company love. Sure, they're good books, but for a really inventive world by Glen Cook I'll take Garrett and Tun-Faire any day. So Garret gets my vote.

I'd like to see Dragonlance, if they can do it without yet another cataclysm or whatever. I'm sure Weis & Hickman are still bound to novelize whatever silliness Wizards dreams up, but I could live without it.

You could count me in for Midkemia, too.

And speaking of Weis & Hickman, if I'd be in for a Rose of the Prophet setting, though it might cause some issues with the standard D&D genies and angels.

The world from Melanie Rawn's Dragon Prince series would work well, too, I think, though the magic system would have to be overhauled.


Melanie Rawn's Dragon Prince! I 'effing loved those books when I was younger.
 

This thread is all well and good as far as fun wishful thinking goes, but let us be clear that it isn't really that different from a bunch of frat boys sitting around, talking about which supermodel they'd most like to be intimate with. Maybe one somehow threads the needle of probability and gets lucky, but chances of success are rather small.

That said, many of the settings mentioned have already received D&D treatment, so could be easily converted to 5E.

You get the "Fun At Parties Award".
 

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