MGibster
Legend
You know what? This was the only answer I needed.War Elephants!
D&D has never really required its players to explore a cultural set of assumptions most different from their own. At least here in the United States, D&D player characters tend to value things like freedom of religion, freedom of speech, property rights,* the rule of law (stop laughing), secularism, and individual rights.I can't comprehend D&D players wanting settings based on real world cultures (especially when they are not their own). It seems like lazy world-building to me.
And why not base a setting on a real life culture? It's easier on the GM to create and for the players to get into the game. I had no problem using 17th century Bavaria has the inspiration for my all dwarf campaign. It worked well and helped me tell the story I wanted to tell during the campaign.
Generally speaking, I try to treat the religious beliefs of others with some degree of respect. I feel I have a bit more leeway when discussing/using religions that are part of my own cultural tapestry, but I'm a bit more careful with religious beliefs I might not understand or even have a lot of knowledge about.Oh, there are "real world gods" that aren't made up? Do tell!