DinoInDisguise
A russian spy disguised as a t-rex.
I think the argument for balance in a hobby where we cooperate and many roll for abilities is an interesting thought.
What does the game gain from a more perfect balance? More character options? According to the statistics we have with classes, that isn't the case. So what are we gaining by trying to "balance" a cooperative game? And if balance is thought necessary, does that mean rolling for stats should be relegated to house rule?
So I just don't see the end goal or the overall gain from a pursuit of balance here.
What does the game gain from a more perfect balance? More character options? According to the statistics we have with classes, that isn't the case. So what are we gaining by trying to "balance" a cooperative game? And if balance is thought necessary, does that mean rolling for stats should be relegated to house rule?
So I just don't see the end goal or the overall gain from a pursuit of balance here.