What should I (Fighter) do?

Yikes.

Yeah, it sounds like you're personally doing a fine job, but I'd honestly be terrified to run a group without a leader. Two controllers seems a bit excessive, perhaps one of them would be willing to multi-class into a leader, or better yet, reroll as a leader?

If not, your group is going to have to be very precise on kill order to be able to survive tough encounters.

The best thing I could see for you is attempting to round up all the baddies and have your controllers light them up with AoE damage.
 

log in or register to remove this ad

I hope one of the controllers uses an orb and has 13+ WIS. He should definitely consider dropping a multiclass feat to help the team out.

Also, I do not think it would be out of line for you to propose a Universal Health Care plan, where party treasure is used to buy healing potions for all on basis of need before loot is split. That way, the entire team subsidizes your potion habit.

I would not sink all my personal wealth into healing potions. After one or two fights where you are forced to withdraw after your second wind is used up and allow the controller to "tank it out," I think they will understand the need to be team players!
 

Ziana said:
You're going to have to sit down with your party and discuss tactics. And see if maybe one of them doesn't want to roll a cleric. There's only so much you can do on your own, and your self-healing options are limited. You can't really be expected to take all the damage with no healing to back you up.

Whether or not they do roll a cleric, you'll need to agree on how to handle combat. They're going to have to take foes down fast, which means focussing fire on the easiest to kill or worst damaging in turn, leaving the toughest til last. And the controllers will have to disable as many as possible to keep them out of the fight. Sleep will be a big help.

The cloth/leather wearing casters will also need to learn to kite. Avoid damage by running way, don't just stand in one place while getting hit, expecting to take foes down through pure firepower.

Of course, now we're playing 4e they could also roll up a warlord, if they'd rather. :)

I think the OP is doing a good job of playing a defender - remember those class abilities are there to STOP the DM from having his monsters move away from you. If you're getting pounded on whilst the rest of the party gives support from the sides, then you're doing your job.

You might want to remind the Warlock player to take a few more risks and try to get some flanking in, if they can.
 

sfedi said:
I´m trying to spread damage across the party, but the other players resent me or think I´m doing bad my job.

Poor job as in not keeping foes focused on you, or poor job as in hogging all the attention? It sounds as if you are have to try to NOT make all the enemies hit on you, which is really the DMs problem; you are supposed to have to fight to get their attention, not to lose it.

When you discuss tactics, be use to have your DM in the discussion. Many DMs think it is their job to send every enemy at the defenders. Other try the "one monster per character" approach. IMHO, a mix-match is best; that's why we have monsters with different tactics and intelligence.
 


sfedi said:
I´m the only defender in a party of ine striker and two contollers (4 in total)

So far, I´ve been holding the melee enemies and receiving heavy damage (I also dabble in the Cleric class so I have some healing powers).

But I don´t feel I´m doing the most efficient thing, the enemies seldom want to run from me, allowing me to use Combat Challenge or Combat Superiority.

I think I would be more useful engaging the enemy´s strikers and controllers.

What´s your advice and experience in this matter?

Part of the main point of combat challenge and combat superiority is to stop people running from you, so they seem to be doing their job. It sounds like you're doing a really good job at being 'sticky' for the bad guys.

You've dabbled in cleric for some healing powers, which is good. You might also want to consider feats and fighter powers which boost your own healing surges in one way or another.

Cheers
 



RabidBob said:
Let your fighter die a tragic death and reroll as a controller. That'll learn 'em good and proper. ;)


Jokes aside, it is seldom a good idea to keep playing a character you dislike just "for the good of the group". Play a character you like, and if the opposition gets to tough - well, if the DM can increase monster difficulty for a hard-hitting party, then he can decrease it for a softer-hitting one...
 

Remove ads

Top