What should I play?


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I don't post much, but I've an interesting few comments about party makeup. Namely, rouge is always essential when it comes to party makeup, because the strange lighting at parties often makes your face lose its color.

Sorry.

Anyway, I'm playing in an Eberron game with four players (started with three). Essentially, every one of us is one of the wacky tweener classes, even my character in a sense. We've got:

* Brin, shifter ranger
* Magnus, human artificer
* Lucas, human bard
* Tarnish, warforged cleric (that's me, behold my insanity: the campaign is 28 point-buy and warforged have -2 wisdom)

I count my own character as a 'tweener' because he's the most unoptimized cleric I've ever seen or played. I figured that since clerics are supposedly so mighty, that I could play a suboptimal cleric and it would work out to be a normal-powered PC.

It's been tough at times, but as we gain levels our group is becoming highly effective thanks to our tweenerness. The artificer, bard, and myself are capable of sustained buffage; I think if everyone chips in we can get our shifter's AC up to 28 or some ungodly number like that (we're fifth level by the way). It's a rarity to go into a fight without about four buffs active somewhere in the party.

Our 'rogue' is sort of smeared across the whole party: Brin the ranger is an excellent scout, while Magnus is handy with locks, traps, and of course magical devices. Lucas handles the social stuff (naturally) while I guess Tarnish has little about him that is rogue-ish. Our wizardly stuff is handled mostly by Magnus and partly by Lucas. Fighting is mostly handled by Brin (who is basically terrifying in melee), but everyone can fight (lots of buffs going around remember).

I don't know how well it would work in other settings, but in Eberron it works great!
 

Stormrunner said:
Having read the first adventure, I'd recommend either a bard or a Charisma-focused "face" rogue with ranks in Knowledge(history). Judging by what we've seen so far, it looks like social interaction (Diplomacy, Gather Info, et al) will be important, and various ancient/obscure legends and prophecies start being fufilled, so Knowledge(history) or Bardic Knowledge will be very useful as well.

Way to spoil it! :\


Just to spite him, play an anti-social, possibly mute, monk.
 



The Souljourner said:
Then again, that poor paladin player... good lord.
Now now, I'm doing just that. It's not pretty, actually it is downright criminal, but my guy is pretty decent:

str15 dex10 con13 int8 (ouch) wis12 cha14
 

Shellman said:
A Rogue / Ranger combo could work too. I am trying that one out right now, so far it works ok, but I went the TWF route so I will wait and see how it works out at higher levels before I make a final judgement.

My backup Rogue/Ranger character is something like this: str14 dex15 con10 int12 wis8 cha13. The average con is okay because she uses both a reach & missile weapon, rapid shooting at range and then attacking with reach from the rear ranks. I gave her good athletic, stealth & social skills to stay out of harms way and hopefully disarm them with a smile if it turns to custard.

The issue with 25pt buy is to not spread those stats too thin when multi-classing so no, the monk/paladin is hard to pull off.
 

Rogue with a couple or levels of Fighter, or vice-versa is so FUN. Fairly tough with hitpoints. Highly resourceful with lots of skill points and a fair amount of feats. And very damaging with sneak attacks.

Of course, if your player group is, shall we say "Tactically Retarded" and always forgets to set up you for the flank, your sneak attack ability will get dusty with disuse and those Rogue levels may feel wasted in the middle of a bruising fight.
 

I'm about to start this campaign running a party of four by myself. I originally proposed a party with a bard, barbarian, conjurer, and either a half-orc cleric, elven druid, or both.

After I proposed this party to the DM, he strongly encouraged me to essentially make sure that two things were available to the party: turning and trapfinding. I settled on dropping the cleric and/or druid (the DM insisted on only 4 characters) for a rogue/cleric.

To answer your original question, it sounds like any character with trapfinding (i.e., at least some rogue levels) will fill the greatest need, if that is what you're looking to do. A rogue would also give the party a good spotter, a role that has always seemed extremely important to me.

--Axe
 

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