Shemeska said:
I'd say Greyhawk or undefined, with FR being impossible unless we use 4e to retcon their cosmology retcon. FR has lots of books yes, I like it yes, it's popular yes, but if we use it we might have to use its screwy cosmology which tries to be setting exclusive, and that's hardly beneficial to anyone using the material and branching out on their own.
The same goes for Eberron, of course.
Lord Zardoz said:
At WotC, there is really only one key strategic question to answer to make this choice. Do we update the game to attract new gamers to a new product, or do we keep the game the same to retain our current customer base?
To rephrase it: Do we kick loyal fans in the nuts or not? That's what using Eberron would amount to, unless they leave out the optional races, optional classes, optional stuff like magic trains, different faith and cosmology and all that. At that point, you can as well stick with GH.
With Greyhawk, you will keep your current crop of gamers on board, but there is no guarantee that they will update to a new rules set to play a game they can already play.
With Eberron, you might be able to get new gamers into the game, and expand your market. But if not enough people buy into the new setting, than you find yourself with no market at all, with no new gamers and having alienated your core customer base.
Exactly. I think it's likely they'd alienate more customers than get new ones. Especially since they could have their cake and eat it, too: Use GH (or nothing) as baseline and make an Eberron Campaign setting. Fans of normal D&D will be happy not to have Eberron shoved down their throats, and those who actually want it would have to get the Campaign Setting, anyway (as all that setting info won't fit into the core books)
I would say that the ideal thing for Wizards to do with a 4th edition is to keep Greyhawk as the base setting and to try to push Eberron into the position that Forgotten Realms is in now. Forgotten realms will probably not go away any time soon, but there is not a whole lot more they can do with the setting.
They can give both an equal treatment, but they won't put the Realms on slow burn.
Face it: as much as funky new stuff and extreme far out extremeness is wanted, there will always be a demand for vanilla D&D. And for vanilla D&D, there's the Realms as fully supported setting.
I guess Wizards know that if they push Eberron too hard, the fans will push back.
And I don't agree that the Realms are at a dead end. Recent books like Lost Empires, Power of Faerûn, Dragons of Faerûn show that they can do a lot.
Plus, there's always regional supplements, both for unexplored areas and for those who were covered in very old FR books.
For people who would like to play in a world more like Final Fantasy 6 than Lord of the Rings, Eberron is a better choice than Greyhawk.
It still doesn't make it a good choice for the standard setting.
One of D&Ds strengths, in my opinion, is that you're not bound to a certain world that is hard-wired into the setting. Sure, it does make some assumptions about magic level and the like, but you're not told the capital of the world is Metropolis the Big City (or anything).
Greyhawk as presented is pretty bland: you have your normal races somewhere, you have your wizards and fighters and stuff. There's nothing you wouldn't think out of place in, say, Middle Earth (arguably the best-known fantasy world).
So if it is to be any standard setting, it has to be something like they're doing now: No actual standard world, only borrowing stuff from GH.
If you install Eberron as standard, the game won't be D&D any more - it will be The Eberron RPG.