DND_Reborn
The High Aldwin
Yeah, it has sailed for certain, but for the same reason I was never a fan of kits in 2E, either. My groups play 5E, so I am basically stuck with it.I think, that ship has sailed in 5e and OneDnD and for good reason.
But there are a lot of DnD games that don't use subclasses... so you might be happy with one of thoses...
but then, there are class kits in 2e, archetypes in pathfinder, prestige classes in 3e and pathfinder, so actually this ship has sailed loooooong ago.
Honestly, I commonly just go with the defaults or popular options, but most of the time feel like they are just mechanical benefits which either I don't need or should be baked into classes.Edit: one thing I have to admit is, that one subclass should be the default and just enhance the bas class features without a twist. And as we can extrapolate from the classes we have seen already, and from what Crawford has said in the video, the designers do agree.
So chances are that if you just use the SRD, you will get exactly what you want.
Take Frenzy for the Barbarian Beserker. Why can't any warrior type use a bonus action to gain an additional attack with the weapon they have when you can make a second weapon attack via TWF and your bonus action. Even if the second attack was with disadvantage if you used your bonus action? It could still involve a level of Exhaustion even if you wanted it to really represent that "extra effort" concept.
Another example is Polearm Master. Using your bonus action to make the attack with the other end is hardly different from TWF either. Even using your reaction when a creature enters your reach can be done via the Ready Action on the prior turn.
Many other things in subclasses or 5E mechanics should be simply part of the system IMO.