I think one of the "sacred" features of the RPG is that the players have agency over their characters, both within the fiction of play and the mechanics of play, including character generation and development. That doesn't mean there are limited choices or that players shouldn't be cognizant of tone and other table elements, as well as the basic rules of the game in question, but within that broader context it is up to the player. The bit I was specifically challenging was the intimation that the GM gets to force players to make suboptimal choices because roleplaying or something.