All wizards automatically begin with the following zero level spells: Read Magic, Detect Magic, and Prestidigitation.
The player then rolls twice on the Zero Level Spells table. If you roll the same spell twice or roll a spell from a restricted school, re-roll. Any roll from this table may be traded for the spell Arcane Mark instead.
In all cases, if a spell of an opposed school is rolled simply roll again.
In the case of first level spells, wizards roll once on the Offensive Spells table, once on the Defensive Spells table and twice on the Utilitarian Spells table.
Bonus Spells: Mages then roll d8 once for each point of their Intelligence modifier to determine their bonus spells: 1-2: Offensive, 3-4: Defensive, 5-6: Utilitarian, 7: Rare, 8: Wizard's Choice. You may trade in a roll for a bonus first level spell for any two zero level spells.
In addition, specialists may choose one extra spell from the 0th level table, and one 1st level spell from one of the following tables: Offensive, Defensive or Ulitarian spell lists, as long as the chosen spells are from their specialized school.