What stands to go catastrophically wrong....

Melkor

Explorer
....if I run a 10th level 3.5 party through 3.0 Necropolis and 3.0 FR City of the Spider Queen without doing a whole lot in the way of converting the 3.0 modules to 3.5 (other than maybe Damage Resistance) ?
 

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I would imagine, not a thing. Frankly, you might not even notice. It's possible that some of the NPCs in those adventures will have strategies laid out based on spells that have changed (namely, haste), but that's easily ignored. (Haste is still arguably an OK spell for them to cast in 3.5.)

You might find that some monsters are a bit different (namely fiends), or an NPC monk's attack bonuses might not jive with what the 3.5 rulebooks say, but really, who cares? It will still all work.

You might just doublecheck encounters ahead of time (again, particularly with fiends) just to make sure that in an encounter that the module says is CR 16, and it's now CR 20 (such as with a pit fiend, for example, although I don't think either module uses pit fiends).

Have fun!
 

Thanks for the reply Monte.

If I run City of the Spider Queen with the monsters straight out of the CotSQ book (not changing them to their 3.5 equivalents, but just using the numbers as they are in the 3.0 module), I'm assuming I wouldn't need to worry about a difference in monster CL because of the updates to - say the Pit Fiend in 3.5....I guess the only question then would be how would the monsters 'as is' in the 3.0 module 'stack up' to 3.5 characters as far as Challenge Rating goes ?

In other words, are the character's in 3.5 a bit more powerful than they would have been in 3.0 (allowing them to 'bowl over' what might have been a challenging encounter using the system before it was revised) ?
 

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