Zardnaar
Legend
3.0 is the most broken edition of all time but it required a lot of non core stuff to do it. 3.5 PHB mostly theoretically higher level stuff and the Druid. 4E had that kill Orcus thing with a Ranger but was mostly theoretical.
So far a few of us have found the following things that seem OP. Even worse they're very self contained and are available fairly early on.
1. Warcaster feat. Reaction casting to buff allies.
2. Grappler feat
Lots of potential builds mostly abusing spike growth and spirit guardians. Basic idea drag opponents through spike growth edge or run around with a cleric and have multiple characters do it.
3. Conjure Minor Elemental. Not 100% sure it's fine at 7 but from 9+ there's some crazy numbers.
4. Some sort of Monk weapon mastery abuse with daggers and unarmed strikes. Still work in progress. Looks like more damage than the -5/+10 feats without the -5 part.
5. Some sort of turn yourself into a Kraken build. Work in progress.
6. Level 10 cleric abuse with spells like hallow.
And this is at levels people actually play (4-10ish)
So far a few of us have found the following things that seem OP. Even worse they're very self contained and are available fairly early on.
1. Warcaster feat. Reaction casting to buff allies.
2. Grappler feat
Lots of potential builds mostly abusing spike growth and spirit guardians. Basic idea drag opponents through spike growth edge or run around with a cleric and have multiple characters do it.
3. Conjure Minor Elemental. Not 100% sure it's fine at 7 but from 9+ there's some crazy numbers.
4. Some sort of Monk weapon mastery abuse with daggers and unarmed strikes. Still work in progress. Looks like more damage than the -5/+10 feats without the -5 part.
5. Some sort of turn yourself into a Kraken build. Work in progress.
6. Level 10 cleric abuse with spells like hallow.
And this is at levels people actually play (4-10ish)