D&D 5E (2024) PHB 2024 Is Hilariously Broken. Most OP of All Time?

Of course it is. But it is based on the same assumption that the drag the cleric around 5 times per round is.

It's a lot easier to drag the cleric around. It's a silly thing but getting double or triple duty out of Spiritual guardians is a lot easier/practical.

Weapon masteries and World Tree Barbarians for example enable this. On top of all the usual suspects.
 

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5e 2014 was able to limit power creep with:
  • bounded accuracy
  • ability score cap (soft 20, hard 30) and level cap (20)
  • max 3 attuned magic items
  • no rules for crafting magic items

5e 2024 will give rules for crafting items, let's hope that the pre-2014 delirium does not return
What are you talking about? 2014 already had rules for magic items crafting in both the Dungeon Master's Guide and Xanathar's Guide to Everything.
 



I'm not sure bashing on 3e or 4e has any point beyond holding on to old biases and living in the past at this point. 5e and new 5e have elements from both that were adapted and is a good edition regardless of not being replications of those elements.

NLG, I can still play any edition and I will have fun. ;-)
 

I'm not sure bashing on 3e or 4e has any point beyond holding on to old biases and living in the past at this point. 5e and new 5e have elements from both that were adapted and is a good edition regardless of not being replications of those elements.

NLG, I can still play any edition and I will have fun. ;-)

Yup. Group social dynamics>edition.
 

I'm not sure bashing on 3e or 4e has any point beyond holding on to old biases and living in the past at this point. 5e and new 5e have elements from both that were adapted and is a good edition regardless of not being replications of those elements.

NLG, I can still play any edition and I will have fun. ;-)

I think every edition has had good points and bad. Even with 4E which I eventually burned out on, I enjoyed it for a while. Speaking of which it should be obvious I don't really believe that the classes were 98% the same, although until Essentials came out having the same AEDU structure made for a similar flow of play for all classes. Whether that's good, bad or irrelevant is a matter of preference.
 

3.0 is the most broken edition of all time but it required a lot of non core stuff to do it. 3.5 PHB mostly theoretically higher level stuff and the Druid. 4E had that kill Orcus thing with a Ranger but was mostly theoretical.

So far a few of us have found the following things that seem OP. Even worse they're very self contained and are available fairly early on.

1. Warcaster feat. Reaction casting to buff allies.

2. Grappler feat
Lots of potential builds mostly abusing spike growth and spirit guardians. Basic idea drag opponents through spike growth edge or run around with a cleric and have multiple characters do it.

3. Conjure Minor Elemental. Not 100% sure it's fine at 7 but from 9+ there's some crazy numbers.

4. Some sort of Monk weapon mastery abuse with daggers and unarmed strikes. Still work in progress. Looks like more damage than the -5/+10 feats without the -5 part.

5. Some sort of turn yourself into a Kraken build. Work in progress.

6. Level 10 cleric abuse with spells like hallow.

And this is at levels people actually play (4-10ish)
5. How would this work?
 

The most broken thing i saw was in 4e.
I forgot the exact combo but it went something like.

1: fall unconscious
2: small AoE when you fall unconscious.
3: Gain 1 HP because you reduce a creature (yourself) to below zero.
4: when you recover from 0 HP you can stand and take a step.
5: staff that turns steps into a 10' teleport (diagonally up)
6: take fall damage and repeat


You could litterally travel infinite distance as long as there was a 10' drop, and deal infinite damage every turn. Pretty sure it triggered even if an enemy knocked you out.

Also, the truest definition of game breaking was combining..
-If you roll a 1,2 or 3 on a damage die, you can reroll it.
-If you roll max damage on a damage die, reroll it and add the result.
= rolling 1d4 damage, forever.


Side note: 90% of 4e errata was adding "once per turn" to everything.
 


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