What oddball campign am I using D20 modern for?
I have adapted my favorite old skool '80s anime to D20M, Sonic Soldier Borgman. It was Kia Asamiya/Mitichaka Kikuchi's first full length series work, and a very obvious influence in the creation of Silent Mobius.
Borgman starts in the late 90's, as the millenium rolls around, with an unnamed city being destroyed in a very unnatural catastrophe. The Yoma world (a sort of shadow world/alternate dimension of japanese mythology and horror stories, populated with all manner of monster out to subjugate or destroy the human world). Dark clouds swirld, the earth trembles, red lightning flashes through the skies, and to top it all, four giant rhinestones (Yes, the script said rhinestones, but they're giant, rough-hewn diamond-shaped crystals), each the size of the empire state building, materialize above the ground and are dropped on the city. Fast forward 30 years. The ruined city is rebuilt as some manner of UN project, Megalo City, protected by the International Police. The yoma have reawakened and are once again trying to take over the world, starting with this particular city. The cops can't handle it, and that's where the borgmen come into play.
In the intervening years since the city's destruction, a failed space exploration program was developed to send men to mars. The project involved experiments to convert willing human subjects into cyborgs. By the time the space program was cancelled, three cyborgs were successfully created and left jobless. With the reappearance of the yoma, they found themselves employed once more as high-tech monster hunters by night and.... elementary school teachers by day. Honest, it's the truth!
Anyway, that sums up the first episode. The rest of the series involves a rather video game-like plot of monster stomping and boss fights. Technically, it is probably a bit too advanced for D20M, thanks to the transforming and teleporting technologies that supply the borgment with their equipment. That aside, it is a pretty low-FX sort of series, aside from the monsters. Even the magic is minimal, with the yoma relying on their own techology base to fight, rather than using magic like one might expect.
Like I said, it is old school, doesn't involve anything outlandishly "anime" as to require reference to something like BESM D20, and it will provide a campaign setting that will last most of the next year with regular gaming sessions. And while it isn't outright strange for a campaign, you have to admit, it has one of the most oddball backstories you'll see for quite some time.
Now, all I need to do is get my hands on the VCDs for the sequel, Borgman 2058.
I have adapted my favorite old skool '80s anime to D20M, Sonic Soldier Borgman. It was Kia Asamiya/Mitichaka Kikuchi's first full length series work, and a very obvious influence in the creation of Silent Mobius.
Borgman starts in the late 90's, as the millenium rolls around, with an unnamed city being destroyed in a very unnatural catastrophe. The Yoma world (a sort of shadow world/alternate dimension of japanese mythology and horror stories, populated with all manner of monster out to subjugate or destroy the human world). Dark clouds swirld, the earth trembles, red lightning flashes through the skies, and to top it all, four giant rhinestones (Yes, the script said rhinestones, but they're giant, rough-hewn diamond-shaped crystals), each the size of the empire state building, materialize above the ground and are dropped on the city. Fast forward 30 years. The ruined city is rebuilt as some manner of UN project, Megalo City, protected by the International Police. The yoma have reawakened and are once again trying to take over the world, starting with this particular city. The cops can't handle it, and that's where the borgmen come into play.
In the intervening years since the city's destruction, a failed space exploration program was developed to send men to mars. The project involved experiments to convert willing human subjects into cyborgs. By the time the space program was cancelled, three cyborgs were successfully created and left jobless. With the reappearance of the yoma, they found themselves employed once more as high-tech monster hunters by night and.... elementary school teachers by day. Honest, it's the truth!
Anyway, that sums up the first episode. The rest of the series involves a rather video game-like plot of monster stomping and boss fights. Technically, it is probably a bit too advanced for D20M, thanks to the transforming and teleporting technologies that supply the borgment with their equipment. That aside, it is a pretty low-FX sort of series, aside from the monsters. Even the magic is minimal, with the yoma relying on their own techology base to fight, rather than using magic like one might expect.
Like I said, it is old school, doesn't involve anything outlandishly "anime" as to require reference to something like BESM D20, and it will provide a campaign setting that will last most of the next year with regular gaming sessions. And while it isn't outright strange for a campaign, you have to admit, it has one of the most oddball backstories you'll see for quite some time.
Now, all I need to do is get my hands on the VCDs for the sequel, Borgman 2058.