D&D General What Style of Campaign Do You Prefer?

Please Read 1st Post for Definitions

  • Exploration

    Votes: 16 17.6%
  • Intrigue

    Votes: 9 9.9%
  • Plot Driven

    Votes: 28 30.8%
  • Episodic

    Votes: 10 11.0%
  • World Building

    Votes: 6 6.6%
  • Action!

    Votes: 10 11.0%
  • Other

    Votes: 12 13.2%

Other: All the above. My preferred style of campaign includes all those elements. Even in a campaign intended for one single style to dominate the others the importance that the other elements still be there is not diminished. And I personally don't have a preference for a campaign that features one particular such element over another because there are too many variables. Nobody really has formal sets of tools or advice to make one of these be THE style for the campaign. "For an exploration-based campaign you need to do this and that and run it in such and such a manner." And not every DM is equally adept at any particular style - maybe they attempt a plot-building campaign but the players are just not as engaged as they were in the previous world-building campaign. Or maybe it's somewhat the players at fault there for not having created characters that fit as well to the the particular campaign style? Who knows? Just too many variables to say one PARTICULAR style is personally preferable to the others.
 

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I voted for "Action!" as my preference, although my current campaigns fall more under Intrigue right now. Ultimately I adapt my preferences to my player's desires as well.
 


I would say that I do event driven campaigns. Similar to plot driven, I know what is going on in the world, whether the PCs decide to do anything about it or not.

An event can be anything from a powerful NPC trying to overthrow the king, another faction trying to stop them, a third just trying to make money off the other two factions. On the other hand maybe there's a planar rift that may open further if someone doesn't deal with it. Possibly dragons have decided to take care of these pesky humans because they were weakened in the last campaign.

Basically I know events, who's who, organizations, what their motivations are. We go from there. I have some major story arcs in mind but they're malleable and changed based on what the PCs do.

All of that can include a lot of exploration, intrigue, action and so on.
 



I enjoy character interaction (PC-to-NPC or PC-to-PC), tactical combat (though I dislike rolling lots of dice), player side worldbuilding, investigation, and exploration (though not player mapping), probably in that order.
 
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When I see the term "plot driven," then I instinctively get the uncomfortable feeling that what is meant by "plot driven" is something along the lines of "the GM's plot" or "GM railroad." If the plot is PC-driven, then it's great. But if not, then it's the opposite of what I want as a player or GM.
 

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