What Supplement Monsters Deserve a Promotion to Core?

Add my vote to Nimblewright and Cadaver Collector.

I'm a player and I hate fighting the Nimblewrights - at least when I'm fighting them. Ask me outside of the encounter and I'm likely to say it was a really cool fight with a really cool monster - but not during the fight. I think every time our group has faced them it was a very intense fight that could have gone either way. I love to hate fighting those things.

The Cadaver Collector strikes me a very interesting and unique addition to the undead collection of critters. Maybe not core material but it definately deserves to survive the edition change.
 

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Whizbang Dustyboots said:
No, that's actually why they're awesome. Every other aquatic race breathes water, making the underwater environment a lot less hazardous and interesting... We already have a dozen or more humanoid races that can breathe underwater. We never need another.
I would think more water-breathing races would make subaqueous adventures more hazardous and more interesting. But I run an undersea game; there's always room for another aquatic race. ;) I do use them, along with sea kin, as NPCs though.
 


Doug McCrae said:
It's a construct.

Yes, but it's a construct whoes very name puts it into an undead adventure. It helps spice up the encounter by not being an undead yet has has every right to be in the middle of an undead-fest.
 

Am I the only one who misses the randomly-generated "hordeling" quasi-demons from 1e? I love the idea of a variable monster that can have a wide variety of different specific traits within a coherent theme, without necessarily jumping to a new power level. Doesn't matter if it's randomly generated or not, really. I'd be happy with someting like "pick one of these HD, AC, and BAB combinations, and then choose one major power or two minor powers". Something like that just seems to represent certain types of creature better than uniform stats (demons, for instance).
 

GreatLemur said:
Am I the only one who misses the randomly-generated "hordeling" quasi-demons from 1e?
I think they were _too_ variable. I prefer a limited, more tightly themed set of optional powers, like the ghost or the xorvintaal templates. Of these, I'd like to see more.
 


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