arscott said:
See, one of the cool things about Eberron is the fact that its planes aren't attached to some sort of big wheel or whatever. Instead, they're unattached, floating in the astral plane, whizzing around the material plane like demented magical moons.
Perhaps.
Or perhaps the planes are all layered over the material. Perhaps Thelanis, Shavarath, and Dolurrh are all around you all the time, just as war, death, and wonder are always a part of the world, and it's simply the case that planar harmonies cause the walls between the worlds to fade and reform at different rates.
The Orrery model is simply one interpretation of things, based on observable facts (and the possible connection to the physical moons). Those facts are that the planes become coterminous and remote, and do so at different rates... suggesting the idea of orbiting bodies. However, you also have manifest zones: static locations, spread all across the world, that maintain persistent links to other planes. Doesn't
this suggest that the planes are omnipresent - all around us at all times - just lying beyond metaphysical walls? What about the fact that dreams go to Dal Quor wherever they happen to dream, or that dying spirits always find their way to Dolurrh? Does this tie with the idea of a plane that has some sort of physical orbit around Eberron?
The fact of the matter is that the people of Eberron don't KNOW what planar geography is... or if there's even any such thing. Madness, war, death, dreams... these are part of life. The fact that their influence waxes and wanes leads to the concept of the orrery, and that's not changing. My novels have dealt with Fernia, Thelanis, and Dal Quor, and there's nothing in any of them I would change if I was writing them today. Sure, Thelanis fills the role of the Feywild in Eberron. But IN Eberron, it is first and foremost Thelanis. It's the realm that touches the Twilight Demesne, the sanctuary of the Greensingers, home to the Queen of Dusk and the Nine Brothers of Night. It's a realm of stories and wonders... and a realm that, like every other plane in Eberron, spawns manifest zones and influences the world. The fact that it fills the role of the Feywild ALLOWS you to use Feywild elements from other sources IF YOU WANT... just as, in 3E, the Mournland and Xen'drik provided places you could put almost any creature from any Monster Manual. But just because you COULD put a city of Abeil in Xen'drik doesn't mean that you HAVE to... and likewise, just because the Manual of the Planes suggests that creature X is influential in the generic 4E Feywild doesn't mean that creature even exists in Thelanis. Again, Gates of Night shows you my vision of Thelanis, and I wouldn't feel any need to change it if I was writing it today, or if a future book goes back there.
So ultimately, my point is that *I* don't feel a vast transformation, or a need to make any vast changes to my campaign or the stories I'm writing. Personally, I've always held the opinion that the orrery is a metaphor, not that the planes are literally alien worlds; rather, the planes are ALWAYS all around us, with the coterminous and remote phases reflecting their shifting influence over this point of convergence.