LOL
[Jovial Sarcasm]Sucks to have to worry about proper provisioning for a life threatening expidition to the underworld where you are guaranteed to be attacked and likely injured and perhaps even killed. Oh NOEESSSSS!!!!! Bad, Sucky, Mean DM for not allowing me to come out as a great hero with bundles of gold! If you allowed me to provision using my belt of endless adeventurer's supplies this never would have happened!
I joke of course and not everyone is saying that (see the smilie

), but there is a segment that represents such an IMO odd and, in an adventure game, parodoxical point of view. On one hand they want to be heroes who face endless threats, because rest time is UNFUN but I shouldn't be able to be killed by a stray arrow, a random critical hit, a spike trap, a medusa's gaze, a gorgon's breath, powerful necromantic magic, falling into lava because their dex isn't so good, falling rocks in an unstable cave, dehydration in a desert, drowning at sea when a Kraken takes down their ship, drow poison crossbow bolts, and on and on and on.....
Oh yeah, they still want to be heroes but risk nothing and have to put no thought into preparation for their undangerous, undeadly, unheroic adventures. And if they die because they have a sucky DM who undermined their heroicness, they can always get cheap and easy access to resurrection because after all they are heroes and heroes don't die except in cool, prepared, cinematic ways..... The crit of a bugbear can never shatter the adamantine skull of a hero.
[/Jovial Sarcasm]
Sometimes it seems that this attitude is more akin to the old serial action movies where the hero would seem to die at the end of the movie but next weekend it would show how he heroically escaped. This is D&D not as Tolkien or Howard but D&D as 4 color superhero comic....old school comics before people died in them.
Sundragon