Glyfair said:
I don't believe that "keeping track of arrows" is anything other than an example. People aren't concerned about arrows, they either keep track of it or don't. No one is going to avoid 4E or buy into 4E because of how it deals with tracking arrows.
Dealing with bookkeeping is an issue. I wouldn't say it's a key issue, but it's not insignificant. The amount of bookkeeping in the game is an issue that some are concerned with. The amount of bookkeeping insignificant things in D&D is something I've seen keep people from trying the game. They don't want to deal with the hassle. They'll sit down and play Scrabble where they have 7 tiles to track, and someone has to keep score.
Agreed.
However, my point remains (although I might have been obscure).
Players in 3.5 (and presumably in 4E) have to keep track of a LOT of things. Not just arrows and coins and food and encumbrance, but 30+ abilities and 100+ spells and 20+ items by 20th level.
That's a lot to keep track of. Using new rules to drop the bookkeeping of arrows and coins and food and encumbrance is hardly a drop in the bucket.
The real difficulty of a level based system (just like the real difficulty in real life of growing older) is that PCs start acquiring more and more and more stuff. Be that actual physical stuff like magic items, or abilities.
This is one of the reasons that high level games are not played as often, or at least in my experience and opinion.
People are complaining about Vanican magic (or precisely, selecting spells). The reason they are complaining about this is because it does indeed take a long time to not only select spells, but to determine which spells are cast first (longer duration ones), which spells stack with which PC abilities or magic items or other spells, and even which spells are better than others, etc.
All of this stuff takes time. No doubt about it.
But, even if all spell casters become spontaneous casters and equipment / encumbrance is removed from the game, higher level play will STILL be a lot of bookkeeping / lookups, etc.
That's the very nature of the beast. When PCs gain stuff (i.e. spells, items, abilities) as they level up, it takes longer and longer to understand and coordinate it all. No matter what the designers do, 4E will not fix that. It's basic math where gaining more at higher levels typically adds to low level acquisitions, it does not replace low level acquisitions.