I think 4e is likely to continue the trend of taking for granted that players are important contributors of gameworld elements. After all, it is this approach that sells splatbooks and their ilk.
This need not be the end of D&D as we know it, however.
This need not be the end of D&D as we know it, however.
An alternative possibility is this: the players and GM jointly construct the setting. We work out whether or not the setting includes Warforged by seeing what the players want for their PCs.Sundragon2012 said:I would argue that if one bastardizes a setting by trying to avoid the impression of avoiding every possible thing that can in any way be construed as "unfun" one might as well not bother with a setting at all and stick to the colorless vanilla of the unnamed core D&D world, whatever that is.
It would. But as you almost certainly realise there is an alternative that better balances the roles of players and GMs:Raven Crowking said:I can imagine the response to this new rule in 4.0: "Players do not need to track ammunition. However, the DM can have them run out of ammunition at any moment he deems suitably dramatic." That would certainly model action movies, but I'm betting it would go over like a lead balloon.
Doug McCrae said:the DM gives you a hero point in exchange for saying you run out at a dramatically appropriate point.