What the hell happened? RHoD (spoilers)

Shazman said:
1) I'm pretty that blighter continues druid spellcasting. Druids can be NE and favor the nastier side of nature. The fact that he has 6th level spells supports this. Blighters twist their connection to nature into a twisted, rotting, defiled mockery of nature.

They don't, though. Blighters get their own fast spellcasting progression to make up for it, and add ex-druid levels to their caster level.

2) If it didn't continue spellcasting advancement, he couldn't have access to 6th level spells and couldn't even qualify for the lich template.

Any creature that can make the phylactery can become a lich. The phylactery requires Craft Wondrous Item, spell casting, and a CL of 11th. Not 6th level spells. An ex-druid 6/blighter 5 qualifies for lichdom, but only has 5th level spells. For that matter, an ex druid 10/blighter 1 qualifies with 1st level spells.

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gnfnrf
 

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I've just checked the Ghostlord's statblock. In fact, he's been deliberately made less powerful than you'd expect a Drd6/Blighter-5 lich to be. His single 5th-level spell (create undead) has already been cast when the players encounter him.

If I was DMing him, I'd replace this with Antilife Shell or perhaps Harm.
 

Kwitchit said:
I've just checked the Ghostlord's statblock. In fact, he's been deliberately made less powerful than you'd expect a Drd6/Blighter-5 lich to be. His single 5th-level spell (create undead) has already been cast when the players encounter him.

If I was DMing him, I'd replace this with Antilife Shell or perhaps Harm.


He is in the process of creating a bunch of undead. He is doing so to fulfill a deal and get his phylactory back. It is as it should be expected, in that regard.
 

Ironically, after posting about my own tactics and how fights against spellcasters tend to become lopsided very quickly, I had perhaps the longest battle in the history of our campaign. It involved Daen Danud, the lich bad guy from Black Sails Over Freeport. I thought this might prove instructive as a data point for how another DM handled a lich and his abilities (or lack thereof).

I recreated Daen as a 8th level Deathmaster/8th level Blood Magus. He had five zombie dire apes at his command, which were lined up in a row in front of him.

His opposition: a 10th level fighter, 7th level fighter/3rd level dwarven defender, 10th level psychic warrior/rogue, and a 11th level sorcerer. The psywarrior/rogue hadn't shown up yet (the fight dragged on so long that when he arrived hours later, he was able to join in).

Daen's ready for them, as they already dealt with skeletons and ghouls on the first level of his dungeon. He's already buffed up, in fact, with everything from shield to lesser globe of invulnerability to protection from energy, stoneskin, etc. etc.

Haron von Grabel, a vampire traitor, barters with the PCs right to lead them straight to the lich. He causes a cave-in to prevent reinforcements from arriving.

The dwarven defender has bull's strength, enlarge person, and a host of other buffs. The sorcerer is similarly buffed. The fighter doesn't buff up too much (and doesn't have access to as much).

The two fighters immediately engaged the apes and ignore the "Fighter in the face" rule for dealing with casters. Daen decides to soften them up first, so he dispel magics the giant dwarf.

Poof! All of the dwarf's potions stop working. The sorcerer (who doesn't fight liches, and thus doesn't know their weaknesses) throws a cold orb. The lich catches it in his hand, laughs (I made him sound like Skeletor, if you're old enough to know whom I'm talking about), and casts...

Dispel magic on the sorcerer. Now the sorcerer's protections go down, except for protection from energy (cold).

Chain lightning from the sorcerer doesn't do much to the lich, but hurts the zombie apes.
The fighters are now focused on the two remaining apes.

Daen casts Evard's black tentacles. Now everybody's stuck.

Daen then continues to soften up our heroes with crushing despair, wave of fatigue, and even bane. Then, for kicks, he casts cloudkill around himself.

The PCs finally manage to make it out of the tentacles and finish off the apes in the interim. But they can barely move, having become exhausted from getting out of the tentacles. In the mean time, the sorcerer keeps trying and failing to use dispel magic against Daen to get rid of his lesser globe of invulnerability.


The human fighter breaks free first and goes straight for Daen. Daen hits the fighter with his animate blood touch attack and SPLAT! The human fighter becomes a tomato smear on the ground as his blood explodes out of his body.

The dwarf fighter rushes in next, but he suffers Constitution damage every round he's near the lich. With a handful of hit points remaining, he hightails it out of the room.

Psywarrior shows up (just in time!). Daen decides this is a good time to unleash his cone of cold, which the remaining two PCs survive (while the dwarf is jugging potions outside). Then he animates the fighter's corpse for kicks, which the psywarrior quickly puts down.

Daen adds antilife shell to his defenses. However, the sorcerer gets his own Evard's black tentacles off.

Now Daen's stuck there. They can't hurt him, but Daen can't move. He struggles to break out of the tentacles, screaming and cursing them and promising horrible deaths.

Finally, Daen breaks free. It's now been so many rounds that his 1 round/level spells are dropping. He decides to "go get" his artifact, the Bell of Leviathan, that will allow him to bring more minions in, who are obviously far too stupid to find their way into his sanctuary on their own (the vampire caused several strategic cave-ins and Daen's minions were slowly digging their way to their master).

At this point, we started making jokes that this battle would become a knife fight between two spellcasters. The sorcerer is now out of spells: he can't use cold, he can't use electricity, he can't cast anything lower than third level that will work. The psywarrior isn't about to engage the lich and can't get near him anyway while he's in his cloudkill.

But the (re) enlarged, healed dwarf is back and ready for action.

The sorcerer stands before the lich at the edge of the cloudkill radius. Then, and only then, does the lich use his touch attack. He grabs the sorcerer by the throat, paralyzing him.

But Evard's black tentacles were in effect long enough to get rid of Daen's stoneskin. His defenses are down!

The dwarf dropped the lich in one shot.
 

Mark CMG said:
He is in the process of creating a bunch of undead. He is doing so to fulfill a deal and get his phylactory back. It is as it should be expected, in that regard.
If the DM running the game thinks he really needs that 5th-level spell, however, he can argue that, since the process of making the bonedrinkers has been going on for some time, it's more complicated than just casting a spell or two, and the GL is at a point in the process at which he needs to let the bodies sit and absorb negative energy or somedarnthing, freeing the GL to take a different spell for that day. This is even supported, in the module, by his being (essentially) sulking in his quarters instead of attaching tentacles to corpses or doing something else active to fulfill his contract and get his phylactery back.

You can also rule that the half-dozen bonedrinkers in the Shrine of Blight are on the verge of being ready, and let him activate them while the party is in the room.

I'm all in favor of using the existing material as much as possible. The more you have to rewrite the module, the less point there is in having a module. (Says the woman who transformed all the warlords into duergar...But I had to, really.)
 

klofft said:
Oh, the party did have fun, and I'm totally cool with that. They were scared, they fought, they persevered, and they cheered when they won. That was all good. But I confessed that I thought he was a bit easy, and they agreed, and I was just wondering what happened.

Shazman, there is nothing in the adventure as written that says he's accompanied by bonedrinkers and it wasn't my intuition to ADD buffing scrolls or potions when I was convinced he was going to mop the floor with them! But you are right; they've let one Wyrmlord and one dragon get away so far, so the end of Brindol will be very tough on them.
So the Goblin and the Black got away?
How easy was the bridge for them?
And the Keep?
And what about the RHoD characters within the GH's lair?

Mike
 

mikebr99 said:
So the Goblin and the Black got away?
How easy was the bridge for them?
And the Keep?
And what about the RHoD characters within the GH's lair?

Mike

The goblin didn't get away. The black dragon did.

The bridge was tough on them, but a) they had plenty of time to buff, which definitely saved a couple of them, and b) I made a couple tactical errors there too (breathed when I should have full attacked once and flew back to the healing potion stash about 1 round too late).

Ulwai and her troops in the lair were a serious fight for them; ultimately they persevered, though Ulwai got away.

The party has 3 clerics and a lot of potions, so if an encounter doesn't kill them, they can reasonably heal back to close to full after many combats.

They did not rest between Ulwai and the Ghostlord either. They did manage to avoid the bonedrinker combat so far, which would have changed the way the GL encounter went.

I'm pretty happy that my experience has generated so much reflection and has been a help to others. Since the game, I've had reason to think that the party will probably not be able to destroy the phylactery before the GL returns (maybe, but they really have very little with which to destroy it aside from arcane magic, and that's a long road). And I'm re-doing the GL's spell list for a possible round 2 and have decided that the ghost dire lion and other six bonedrinkers that were "in process" are now active. We'll see what happens.
 

Peni Griffin said:
If the DM running the game thinks he really needs that 5th-level spell, however, he can argue that, (. . .) This is even supported, in the module, by (. . .)

You can also rule that (. . .)


Sure. I was just pointing out the Kwitchit that there was a reason for why it was written as it was and that it actually *was* something expected, IMO.

However, since you are keen to make some adjustments, it might be just as easy to give him some magic items. He has certainly been around long enough to have acquired a great many more than he has. Given his somewhat diminished capacity, due to his spell list being adjusted toward what he was doing before the PCs show up, an item or two surely could be justified without upsetting the ELs. Plus, since each DM has to contend with a differing, and sometimes greatly varying set of PCs, it probably makes more sense to customize with an item or two rather than relying on the Blighter spell list to have anything universally effective. I wonder if it might be good to include a list of possible items with adventure encounters with the instruction "If you feel that this encounter is underpowered for your group, pick two magic items, from this list, that will make sure this encounter is a challenge for your particular party of PCs."
 
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Well, in our group, being immoral nongood guys that they are, they made a deal with him rather than fight him. I prepare him for combat since there was always the possibility of the deal going bad. It was a little illegal but thems the breaks :)

I didn't have the book the Blighter was in so I just went through the spell compendium for druid spells. Even if you have to use blighter only spells, there are certainly cleric and druid spells in the book that would thematically fit with Blighters but weren't availible when the class was created.

Secondly, with his obession with Ghost creatures I had him surrounded by them on the Ethereal plane. Even though he looked alone, they would have sprung into existance right away.

thirdly, I used plenty of handwaving rp magic to create atmosphere. Examples include, the ghost lord speaking through and scrying through any of his ghost lions. that way he was able to spy and conduct business without leaving his lair, which seems appropriate for an ancient liche. The group made a deal with him to kill the Red Hand minions in his lair. when they arrived, they found all the monks and clerics hanging by brown thorny vines from the roof.

Made a great backdrop for the deal making :)
 


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