The Cherokee incorporated certain aspects of the Gremlin and Pacer as well. Four wheels. An internal combustion engine under the hood. Rear hatch. Brakes. Glass windows. An ashtray. I'm sure there are plenty of others.
Things a great many cars have in common, sure. I can't imagine that there were Gremlin fans clamoring for any missing features in a jeep, though, since the latter was in no way a successor of the former, so, again, your analogy fails.
It's just a bad analogy. Try another one.
The assertion you made, up thread, in case we've lost it, was that 5e and/or it's designers /couldn't/ include any as Tuxgeo put it "more thorough Warlord class," implying that either system or designer or both were /inferior/ to the last set of designers. I disagreed with that implication, and pointed out that, among other things, some of the same designers, including the current lead, were working on the system when it did deliver a very thorough warlord, indeed, and it's odd to think they've lost that capability.
The analogy you replied with, though, now that I think of it, does apply to refuting your own implication, as it is like asserting that there was no way to design a Cherokee with as much interior space or towing capacity as a Gremlin, when the design parameters of the former, as an 'economy car' limited those qualities.
See, that maps. You're saying 5e, the game that doesn't bother so much about balance and has a loose class design philosophy and structure, can't come up with even as good (I say it can do better!) a Warlord as 4e, the balance-first (and second, and possibly 4th and 7th) design-philosophy game that chopped up classes to fit their severed bits into it's convenient Role boxes. And that is rather like saying a Cherokee could never be designed to out-tow a Gremlin.